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https://github.com/ppy/osu
synced 2025-01-09 23:59:44 +00:00
fix code formatting
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cefc8357bb
commit
7687ab63ed
@ -16,12 +16,13 @@ namespace osu.Game.Rulesets.Osu.UI
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private readonly PlayerCheckbox hitMarkerToggle;
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private readonly PlayerCheckbox hitMarkerToggle;
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private readonly PlayerCheckbox aimMarkerToggle;
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private readonly PlayerCheckbox aimMarkerToggle;
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private readonly PlayerCheckbox hideCursorToggle;
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private readonly PlayerCheckbox aimLinesToggle;
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private readonly PlayerCheckbox aimLinesToggle;
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public OsuAnalysisSettings(DrawableRuleset drawableRuleset)
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public OsuAnalysisSettings(DrawableRuleset drawableRuleset)
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: base(drawableRuleset)
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: base(drawableRuleset)
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{
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{
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PlayerCheckbox hideCursorToggle;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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hitMarkerToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.HitMarkers },
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hitMarkerToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.HitMarkers },
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@ -36,7 +36,6 @@ namespace osu.Game.Rulesets.Osu.UI
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private readonly JudgementPooler<DrawableOsuJudgement> judgementPooler;
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private readonly JudgementPooler<DrawableOsuJudgement> judgementPooler;
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public SmokeContainer Smoke { get; }
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public SmokeContainer Smoke { get; }
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public FollowPointRenderer FollowPoints { get; }
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public FollowPointRenderer FollowPoints { get; }
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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@ -10,7 +10,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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{
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protected DrawableRuleset DrawableRuleset;
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protected DrawableRuleset DrawableRuleset;
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public AnalysisSettings(DrawableRuleset drawableRuleset)
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protected AnalysisSettings(DrawableRuleset drawableRuleset)
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: base("Analysis Settings")
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: base("Analysis Settings")
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{
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{
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DrawableRuleset = drawableRuleset;
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DrawableRuleset = drawableRuleset;
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@ -73,6 +73,7 @@ namespace osu.Game.Screens.Play
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HUDOverlay.PlayerSettingsOverlay.AddAtStart(playbackSettings);
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HUDOverlay.PlayerSettingsOverlay.AddAtStart(playbackSettings);
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var analysisSettings = DrawableRuleset.Ruleset.CreateAnalysisSettings(DrawableRuleset);
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var analysisSettings = DrawableRuleset.Ruleset.CreateAnalysisSettings(DrawableRuleset);
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if (analysisSettings != null)
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if (analysisSettings != null)
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{
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{
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HUDOverlay.PlayerSettingsOverlay.AddAtStart(analysisSettings);
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HUDOverlay.PlayerSettingsOverlay.AddAtStart(analysisSettings);
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