Fix CI issues

This commit is contained in:
Dan Balasescu 2023-05-23 19:32:19 +09:00
parent fee3d43596
commit 7658536b5a
2 changed files with 0 additions and 18 deletions

View File

@ -289,20 +289,6 @@ public void TestAccuracyWhenNearPerfect()
Assert.That(actual, Is.EqualTo(expected).Within(Precision.FLOAT_EPSILON));
}
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
public override string Description => string.Empty;
public override string ShortName => string.Empty;
}
private class TestJudgement : Judgement
{
public override HitResult MaxResult { get; }

View File

@ -9,7 +9,6 @@
using System.Linq;
using System.Threading;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -67,9 +66,6 @@ public partial class ScorePanelList : CompositeDrawable
public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
[Resolved]
private ScoreManager scoreManager { get; set; }
private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
private readonly Flow flow;
private readonly Scroll scroll;