mirror of
https://github.com/ppy/osu
synced 2025-01-09 23:59:44 +00:00
Merge branch 'fix_slider_velocities' into taiko_barlines
This commit is contained in:
commit
759869f551
@ -1 +1 @@
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Subproject commit bf6a3dc40176ee4f921012808070e014fc4a5779
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Subproject commit 1c08c1fec496e9d64ba8f30ff0464cd5cdf567b6
|
@ -14,7 +14,7 @@ namespace osu.Desktop.VisualTests
|
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{
|
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base.LoadComplete();
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|
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new BackgroundScreenDefault { Depth = 10 }.LoadAsync(this, AddInternal);
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LoadComponentAsync(new BackgroundScreenDefault { Depth = 10 }, AddInternal);
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||||
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||||
// Have to construct this here, rather than in the constructor, because
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// we depend on some dependencies to be loaded within OsuGameBase.load().
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|
@ -29,7 +29,7 @@ namespace osu.Desktop
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{
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base.LoadComplete();
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|
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versionManager.LoadAsync(this);
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LoadComponentAsync(versionManager);
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ScreenChanged += s =>
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{
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if (!versionManager.IsAlive && s is Intro)
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|
@ -14,6 +14,11 @@ namespace osu.Game.Modes.Osu.Objects
|
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{
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public class Slider : OsuHitObject, IHasCurve
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{
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/// <summary>
|
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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/// </summary>
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private const float base_scoring_distance = 100;
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|
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public IHasCurve CurveObject { get; set; }
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public SliderCurve Curve => CurveObject.Curve;
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@ -51,13 +56,10 @@ namespace osu.Game.Modes.Osu.Objects
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{
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base.ApplyDefaults(timing, difficulty);
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ControlPoint overridePoint;
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ControlPoint timingPoint = timing.TimingPointAt(StartTime, out overridePoint);
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var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
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var baseVelocity = 100 * difficulty.SliderMultiplier / velocityAdjustment;
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / timing.SpeedMultiplierAt(StartTime);
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Velocity = baseVelocity / timingPoint.BeatLength;
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TickDistance = baseVelocity / difficulty.SliderTickRate;
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Velocity = scoringDistance / timing.BeatLengthAt(StartTime);
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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}
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public IEnumerable<SliderTick> Ticks
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|
@ -13,6 +13,11 @@ namespace osu.Game.Modes.Taiko.Objects
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{
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public class DrumRoll : TaikoHitObject, IHasDistance
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{
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/// <summary>
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/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
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/// </summary>
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private const float base_distance = 100;
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public double EndTime => StartTime + Distance / Velocity;
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public double Duration => EndTime - StartTime;
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@ -59,7 +64,7 @@ namespace osu.Game.Modes.Taiko.Objects
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{
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base.ApplyDefaults(timing, difficulty);
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Velocity = timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier / 1000;
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Velocity = base_distance * difficulty.SliderMultiplier * difficulty.SliderTickRate * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime);
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TickTimeDistance = timing.BeatLengthAt(StartTime);
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|
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//TODO: move this to legacy conversion code to allow for direct division without special case.
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|
@ -14,6 +14,11 @@ namespace osu.Game.Modes.Taiko.Objects
|
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/// </summary>
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public const float CIRCLE_RADIUS = 42f;
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/// <summary>
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/// Time (in milliseconds) to scroll in the hit object with a speed-adjusted beat length of 1 second.
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/// </summary>
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private const double base_scroll_time = 6000;
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/// <summary>
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/// The time to scroll in the HitObject.
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/// </summary>
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@ -34,7 +39,7 @@ namespace osu.Game.Modes.Taiko.Objects
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{
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base.ApplyDefaults(timing, difficulty);
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PreEmpt = 600 / (timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier) * 1000;
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PreEmpt = base_scroll_time / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000;
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|
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ControlPoint overridePoint;
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Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;
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|
@ -33,19 +33,15 @@ namespace osu.Game.Beatmaps.Drawables
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|
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Children = new Drawable[]
|
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{
|
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new DelayedLoadContainer
|
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{
|
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RelativeSizeAxes = Axes.Both,
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TimeBeforeLoad = 300,
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FinishedLoading = d => d.FadeInFromZero(400, EasingTypes.Out),
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Children = new[]
|
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new DelayedLoadWrapper(
|
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new PanelBackground(beatmap)
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{
|
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new PanelBackground(beatmap)
|
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{
|
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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}
|
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RelativeSizeAxes = Axes.Both,
|
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OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
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}
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)
|
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{
|
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TimeBeforeLoad = 300,
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},
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new FillFlowContainer
|
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{
|
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|
@ -20,11 +20,11 @@ namespace osu.Game.Beatmaps.Timing
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}
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|
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/// <summary>
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/// Finds the BPM multiplier at a time.
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/// Finds the speed multiplier at a time.
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/// </summary>
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/// <param name="time">The time to find the BPM multiplier at.</param>
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/// <returns>The BPM multiplier.</returns>
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public double BPMMultiplierAt(double time)
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/// <param name="time">The time to find the speed multiplier at.</param>
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/// <returns>The speed multiplier.</returns>
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public double SpeedMultiplierAt(double time)
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{
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ControlPoint overridePoint;
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ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
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@ -33,10 +33,10 @@ namespace osu.Game.Beatmaps.Timing
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}
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/// <summary>
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/// Finds the beat length at a time.
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/// Finds the beat length at a time. This is expressed in milliseconds.
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/// </summary>
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/// <param name="time">The time to find the beat length at.</param>
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/// <returns>The beat length in milliseconds.</returns>
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/// <returns>The beat length.</returns>
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public double BeatLengthAt(double time)
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{
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ControlPoint overridePoint;
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@ -45,32 +45,6 @@ namespace osu.Game.Beatmaps.Timing
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return timingPoint.BeatLength;
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}
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/// <summary>
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/// Finds the beat velocity at a time.
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/// </summary>
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/// <param name="time">The time to find the velocity at.</param>
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/// <returns>The velocity.</returns>
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public double BeatVelocityAt(double time)
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{
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ControlPoint overridePoint;
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ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
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|
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return overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1;
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}
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|
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/// <summary>
|
||||
/// Finds the beat length at a time.
|
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/// </summary>
|
||||
/// <param name="time">The time to find the beat length at.</param>
|
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/// <returns>The beat length in positional length units.</returns>
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public double BeatDistanceAt(double time)
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{
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ControlPoint overridePoint;
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ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
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return (timingPoint?.BeatLength ?? 1) * (overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1);
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}
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/// <summary>
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/// Finds the timing point at a time.
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/// </summary>
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@ -102,21 +76,5 @@ namespace osu.Game.Beatmaps.Timing
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return timingPoint ?? ControlPoint.Default;
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}
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/// <summary>
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/// Finds the slider velocity at a time.
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/// </summary>
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/// <param name="time">The time to find the slider velocity at.</param>
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/// <returns>The slider velocity in milliseconds.</returns>
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public double SliderVelocityAt(double time)
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{
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const double base_scoring_distance = 100;
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double beatDistance = BeatDistanceAt(time);
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|
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if (beatDistance > 0)
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return base_scoring_distance / beatDistance * 1000;
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return base_scoring_distance;
|
||||
}
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}
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||||
}
|
@ -150,7 +150,7 @@ namespace osu.Game
|
||||
}
|
||||
});
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||||
|
||||
(screenStack = new Loader()).LoadAsync(this, d =>
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||||
LoadComponentAsync(screenStack = new Loader(), d =>
|
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{
|
||||
screenStack.ModePushed += screenAdded;
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screenStack.Exited += screenRemoved;
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||||
@ -158,27 +158,27 @@ namespace osu.Game
|
||||
});
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|
||||
//overlay elements
|
||||
(chat = new ChatOverlay { Depth = 0 }).LoadAsync(this, overlayContent.Add);
|
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(options = new OptionsOverlay { Depth = -1 }).LoadAsync(this, overlayContent.Add);
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(musicController = new MusicController
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LoadComponentAsync(chat = new ChatOverlay { Depth = 0 }, overlayContent.Add);
|
||||
LoadComponentAsync(options = new OptionsOverlay { Depth = -1 }, overlayContent.Add);
|
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LoadComponentAsync(musicController = new MusicController
|
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{
|
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Depth = -2,
|
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Position = new Vector2(0, Toolbar.HEIGHT),
|
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Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}).LoadAsync(this, overlayContent.Add);
|
||||
}, overlayContent.Add);
|
||||
|
||||
(notificationManager = new NotificationManager
|
||||
LoadComponentAsync(notificationManager = new NotificationManager
|
||||
{
|
||||
Depth = -2,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}).LoadAsync(this, overlayContent.Add);
|
||||
}, overlayContent.Add);
|
||||
|
||||
(dialogOverlay = new DialogOverlay
|
||||
LoadComponentAsync(dialogOverlay = new DialogOverlay
|
||||
{
|
||||
Depth = -4,
|
||||
}).LoadAsync(this, overlayContent.Add);
|
||||
}, overlayContent.Add);
|
||||
|
||||
Logger.NewEntry += entry =>
|
||||
{
|
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@ -195,12 +195,12 @@ namespace osu.Game
|
||||
Dependencies.Cache(notificationManager);
|
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Dependencies.Cache(dialogOverlay);
|
||||
|
||||
(Toolbar = new Toolbar
|
||||
LoadComponentAsync(Toolbar = new Toolbar
|
||||
{
|
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Depth = -3,
|
||||
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
|
||||
OnPlayModeChange = m => PlayMode.Value = m,
|
||||
}).LoadAsync(this, t =>
|
||||
}, t =>
|
||||
{
|
||||
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
|
||||
PlayMode.TriggerChange();
|
||||
|
@ -347,12 +347,9 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
});
|
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|
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dragContainer.Add(new AsyncLoadContainer
|
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dragContainer.Add(new AsyncLoadWrapper(new MusicControllerBackground(beatmap)
|
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{
|
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RelativeSizeAxes = Axes.Both,
|
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Depth = float.MaxValue,
|
||||
Children = new[] { new MusicControllerBackground(beatmap) },
|
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FinishedLoading = d =>
|
||||
OnLoadComplete = d =>
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
@ -370,6 +367,9 @@ namespace osu.Game.Overlays
|
||||
currentBackground.Expire();
|
||||
currentBackground = d;
|
||||
}
|
||||
})
|
||||
{
|
||||
Depth = float.MaxValue,
|
||||
});
|
||||
};
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
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|
||||
using System;
|
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using System.Threading;
|
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using osu.Framework.Allocation;
|
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using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@ -27,21 +26,13 @@ namespace osu.Game.Screens
|
||||
return false;
|
||||
}
|
||||
|
||||
private Framework.Game game;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Framework.Game game)
|
||||
{
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public override bool Push(Screen screen)
|
||||
{
|
||||
// When trying to push a non-loaded GameMode, load it asynchronously and re-invoke Push
|
||||
// once it's done.
|
||||
if (screen.LoadState == LoadState.NotLoaded)
|
||||
{
|
||||
screen.LoadAsync(game, d => Push((BackgroundScreen)d));
|
||||
LoadComponentAsync(screen, d => Push((BackgroundScreen)d));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
var newBackground = beatmap == null ? new Background(@"Backgrounds/bg1") : new BeatmapBackground(beatmap);
|
||||
|
||||
newBackground.LoadAsync(Game, delegate
|
||||
LoadComponentAsync(newBackground, delegate
|
||||
{
|
||||
float newDepth = 0;
|
||||
if (background != null)
|
||||
|
@ -20,9 +20,9 @@ namespace osu.Game.Screens
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
if (game.IsDeployedBuild)
|
||||
new Disclaimer().LoadAsync(game, d => Push((Screen)d));
|
||||
LoadComponentAsync(new Disclaimer(), d => Push((Screen)d));
|
||||
else
|
||||
new Intro().LoadAsync(game, d => Push((Screen)d));
|
||||
LoadComponentAsync(new Intro(), d => Push((Screen)d));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -88,9 +88,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game, OsuColour colours)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
(intro = new Intro()).LoadAsync(game);
|
||||
LoadComponentAsync(intro = new Intro());
|
||||
|
||||
iconColour = colours.Yellow;
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
bgm.Start();
|
||||
|
||||
(mainMenu = new MainMenu()).LoadAsync(Game);
|
||||
LoadComponentAsync(mainMenu = new MainMenu());
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Menu
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
background.LoadAsync(game);
|
||||
LoadComponentAsync(background);
|
||||
|
||||
buttons.OnSettings = game.ToggleOptions;
|
||||
|
||||
@ -67,10 +67,7 @@ namespace osu.Game.Screens.Menu
|
||||
private void preloadSongSelect()
|
||||
{
|
||||
if (songSelect == null)
|
||||
{
|
||||
songSelect = new PlaySongSelect();
|
||||
songSelect.LoadAsync(Game);
|
||||
}
|
||||
LoadComponentAsync(songSelect = new PlaySongSelect());
|
||||
}
|
||||
|
||||
private Screen consumeSongSelect()
|
||||
|
@ -225,7 +225,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
var newPlayer = new Player();
|
||||
|
||||
newPlayer.LoadAsync(Game, delegate
|
||||
LoadComponentAsync(newPlayer, delegate
|
||||
{
|
||||
newPlayer.RestartCount = RestartCount + 1;
|
||||
ValidForResume = false;
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
player.LoadAsync(Game);
|
||||
LoadComponentAsync(player);
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
|
@ -103,111 +103,109 @@ namespace osu.Game.Screens.Select
|
||||
labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
|
||||
}
|
||||
|
||||
Add(beatmapInfoContainer = new AsyncLoadContainer
|
||||
{
|
||||
FinishedLoading = d =>
|
||||
{
|
||||
FadeIn(250);
|
||||
AlwaysPresent = true;
|
||||
|
||||
lastContainer?.FadeOut(250);
|
||||
lastContainer?.Expire();
|
||||
},
|
||||
Depth = newDepth,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
Add(beatmapInfoContainer = new AsyncLoadWrapper(
|
||||
new BufferedContainer
|
||||
{
|
||||
new BufferedContainer
|
||||
OnLoadComplete = d =>
|
||||
{
|
||||
PixelSnapping = true,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Shear = -Shear,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
FadeIn(250);
|
||||
|
||||
lastContainer?.FadeOut(250);
|
||||
lastContainer?.Expire();
|
||||
},
|
||||
PixelSnapping = true,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Shear = -Shear,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
{
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new[]
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
{
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FillFlowContainer
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
new OsuSpriteText
|
||||
{
|
||||
new OsuSpriteText
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = metadata.Artist + " -- " + metadata.Title,
|
||||
TextSize = 28,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = metadata.Artist + " -- " + metadata.Title,
|
||||
TextSize = 28,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
new OsuSpriteText
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = metadata.Author,
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = metadata.Author,
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
})
|
||||
{
|
||||
Depth = newDepth,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -141,26 +141,23 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
Padding = new MarginPadding(edge_margin),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
avatar = new DelayedLoadContainer
|
||||
avatar = new DelayedLoadWrapper(
|
||||
new Avatar(Score.User ?? new User { Id = Score.UserID })
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 1,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
},
|
||||
})
|
||||
{
|
||||
TimeBeforeLoad = 500,
|
||||
FinishedLoading = d => d.FadeInFromZero(200),
|
||||
Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Avatar(Score.User ?? new User { Id = Score.UserID })
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 1,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
|
@ -81,10 +81,10 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
if (player != null) return;
|
||||
|
||||
(player = new PlayerLoader(new Player
|
||||
LoadComponentAsync(player = new PlayerLoader(new Player
|
||||
{
|
||||
Beatmap = Beatmap, //eagerly set this so it's present before push.
|
||||
})).LoadAsync(Game, l => Push(player));
|
||||
}), l => Push(player));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40,15 +40,11 @@ namespace osu.Game.Users
|
||||
{
|
||||
displayedAvatar?.FadeOut(300);
|
||||
displayedAvatar?.Expire();
|
||||
Add(displayedAvatar = new AsyncLoadContainer
|
||||
Add(displayedAvatar = new AsyncLoadWrapper(new Avatar(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FinishedLoading = d => d.FadeInFromZero(200),
|
||||
Children = new[]
|
||||
{
|
||||
new Avatar(user) { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
});
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user