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https://github.com/ppy/osu
synced 2024-12-20 22:05:36 +00:00
test: remove hard usages of KeyCounterDisplay
This commit is contained in:
parent
6fc6729677
commit
758831b983
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.Break;
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using osu.Game.Screens.Play.Break;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users.Drawables;
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using osu.Game.Users.Drawables;
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@ -35,14 +36,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
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var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 2));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault()?.Counters.Any(kc => kc.CountPresses.Value > 2) ?? false);
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seekTo(referenceBeatmap.Breaks[0].StartTime);
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seekTo(referenceBeatmap.Breaks[0].StartTime);
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AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting.Value);
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AddAssert("keys not counting", () => !Player.HUDOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault()?.IsCounting.Value ?? false);
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AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
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AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault()?.Counters.All(kc => kc.CountPresses.Value == 0) ?? false);
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seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
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seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
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AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
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AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
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@ -7,11 +7,13 @@ using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards;
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using osuTK;
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using osuTK;
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@ -31,11 +33,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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addSeekStep(3000);
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addSeekStep(3000);
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AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Select(kc => kc.CountPresses.Value).Sum() == 15);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.ChildrenOfType<KeyCounterDisplay>()?.FirstOrDefault()?.Counters.Select(kc => kc.CountPresses.Value).Sum() == 15);
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AddStep("clear results", () => Player.Results.Clear());
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AddStep("clear results", () => Player.Results.Clear());
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addSeekStep(0);
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addSeekStep(0);
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AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
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AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
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AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
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AddUntilStep("key counters reset", () => Player.HUDOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault()?.Counters.All(kc => kc.CountPresses.Value == 0) ?? false);
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AddAssert("no results triggered", () => Player.Results.Count == 0);
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AddAssert("no results triggered", () => Player.Results.Count == 0);
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}
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}
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@ -6,6 +6,7 @@ using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -44,8 +45,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
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// best way to check without exposing.
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private Drawable hideTarget => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First();
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private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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@ -138,7 +139,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("hide key overlay", () =>
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AddStep("hide key overlay", () =>
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{
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{
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localConfig.SetValue(OsuSetting.KeyOverlay, false);
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localConfig.SetValue(OsuSetting.KeyOverlay, false);
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hudOverlay.KeyCounter.AlwaysVisible.Value = false;
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var kcd = hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault();
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if (kcd != null)
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kcd.AlwaysVisible.Value = false;
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});
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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@ -267,7 +270,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
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hudOverlay.ChildrenOfType<KeyCounterDisplay>().ForEach(k => k.Add(new KeyCounterKeyboardTrigger(Key.Space)));
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scoreProcessor.Combo.Value = 1;
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scoreProcessor.Combo.Value = 1;
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@ -6,11 +6,13 @@
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using System;
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using System;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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@ -27,7 +29,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void AddCheckSteps()
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protected override void AddCheckSteps()
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{
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{
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AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 0));
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AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault()?.Counters.Any(kc => kc.CountPresses
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.Value > 0) ?? false);
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AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
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AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
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}
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}
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@ -14,9 +14,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Gameplay;
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using osu.Game.Tests.Gameplay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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@ -57,10 +55,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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};
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
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scoreProcessor.Combo.Value = 1;
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return new Container
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return new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -43,8 +43,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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// best way to check without exposing.
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private Drawable hideTarget => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First();
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private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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[Test]
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[Test]
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public void TestComboCounterIncrementing()
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public void TestComboCounterIncrementing()
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@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
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hudOverlay.ChildrenOfType<KeyCounterDisplay>().ForEach(k => k.Add(new KeyCounterKeyboardTrigger(Key.Space)));
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action?.Invoke(hudOverlay);
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action?.Invoke(hudOverlay);
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