Move binding to LoadComplete()

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Bartłomiej Dach 2022-12-30 21:08:48 +01:00
parent 6ed474d4fb
commit 7580ab78be
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@ -15,9 +15,13 @@ namespace osu.Game.Screens.Play.HUD
[SettingSource("Accuracy display mode", "Which accuracy mode should be displayed.")] [SettingSource("Accuracy display mode", "Which accuracy mode should be displayed.")]
public Bindable<AccuracyDisplayMode> AccuracyDisplay { get; } = new Bindable<AccuracyDisplayMode>(); public Bindable<AccuracyDisplayMode> AccuracyDisplay { get; } = new Bindable<AccuracyDisplayMode>();
[BackgroundDependencyLoader] [Resolved]
private void load(ScoreProcessor scoreProcessor) private ScoreProcessor scoreProcessor { get; set; } = null!;
protected override void LoadComplete()
{ {
base.LoadComplete();
AccuracyDisplay.BindValueChanged(mod => AccuracyDisplay.BindValueChanged(mod =>
{ {
Current.UnbindBindings(); Current.UnbindBindings();