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Move binding to LoadComplete()
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@ -15,9 +15,13 @@ namespace osu.Game.Screens.Play.HUD
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[SettingSource("Accuracy display mode", "Which accuracy mode should be displayed.")]
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[SettingSource("Accuracy display mode", "Which accuracy mode should be displayed.")]
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public Bindable<AccuracyDisplayMode> AccuracyDisplay { get; } = new Bindable<AccuracyDisplayMode>();
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public Bindable<AccuracyDisplayMode> AccuracyDisplay { get; } = new Bindable<AccuracyDisplayMode>();
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[BackgroundDependencyLoader]
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[Resolved]
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private void load(ScoreProcessor scoreProcessor)
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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AccuracyDisplay.BindValueChanged(mod =>
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AccuracyDisplay.BindValueChanged(mod =>
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{
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{
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Current.UnbindBindings();
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Current.UnbindBindings();
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