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Implement flourish trigger source via base class
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9bdc80a749
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@ -11,7 +11,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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{
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internal partial class ArgonFlourishTriggerSource : ArgonDrumSampleTriggerSource
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internal partial class ArgonFlourishTriggerSource : DrumSampleTriggerSource
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{
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{
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private readonly HitObjectContainer hitObjectContainer;
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private readonly HitObjectContainer hitObjectContainer;
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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private const double time_between_flourishes = 2000;
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private const double time_between_flourishes = 2000;
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public ArgonFlourishTriggerSource(HitObjectContainer hitObjectContainer)
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public ArgonFlourishTriggerSource(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer, SampleBalance.Centre)
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: base(hitObjectContainer)
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{
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{
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this.hitObjectContainer = hitObjectContainer;
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this.hitObjectContainer = hitObjectContainer;
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}
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}
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