Implement flourish trigger source via base class

This commit is contained in:
Dean Herbert 2023-07-07 14:54:49 +09:00
parent 9bdc80a749
commit 755b82a308

View File

@ -11,7 +11,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{ {
internal partial class ArgonFlourishTriggerSource : ArgonDrumSampleTriggerSource internal partial class ArgonFlourishTriggerSource : DrumSampleTriggerSource
{ {
private readonly HitObjectContainer hitObjectContainer; private readonly HitObjectContainer hitObjectContainer;
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
private const double time_between_flourishes = 2000; private const double time_between_flourishes = 2000;
public ArgonFlourishTriggerSource(HitObjectContainer hitObjectContainer) public ArgonFlourishTriggerSource(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer, SampleBalance.Centre) : base(hitObjectContainer)
{ {
this.hitObjectContainer = hitObjectContainer; this.hitObjectContainer = hitObjectContainer;
} }