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https://github.com/ppy/osu
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Update argon score wedge design
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parent
01e59d134a
commit
754e05213c
@ -5,22 +5,13 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class ArgonScoreWedge : CompositeDrawable, ISerialisableDrawable
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{
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private SliderPath barPath = null!;
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private const float main_path_radius = 1f;
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public bool UsesFixedAnchor { get; set; }
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[BackgroundDependencyLoader]
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@ -28,30 +19,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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AutoSizeAxes = Axes.Both;
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const float bar_length = 430 - main_path_radius * 2;
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const float bar_top = 0;
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const float bar_bottom = 80;
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const float curve_start = bar_length - 105;
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const float curve_end = bar_length - 35;
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const float curve_smoothness = 10;
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Vector2 diagonalDir = (new Vector2(curve_end, bar_top) - new Vector2(curve_start, bar_bottom)).Normalized();
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barPath = new SliderPath(new[]
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{
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new PathControlPoint(new Vector2(0, bar_bottom), PathType.Linear),
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new PathControlPoint(new Vector2(curve_start - curve_smoothness, bar_bottom), PathType.Bezier),
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new PathControlPoint(new Vector2(curve_start, bar_bottom)),
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new PathControlPoint(new Vector2(curve_start, bar_bottom) + diagonalDir * curve_smoothness, PathType.Linear),
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new PathControlPoint(new Vector2(curve_end, bar_top) - diagonalDir * curve_smoothness, PathType.Bezier),
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new PathControlPoint(new Vector2(curve_end, bar_top)),
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new PathControlPoint(new Vector2(curve_end + curve_smoothness, bar_top), PathType.Linear),
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new PathControlPoint(new Vector2(bar_length, bar_top)),
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});
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var vertices = new List<Vector2>();
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barPath.GetPathToProgress(vertices, 0, 1);
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InternalChildren = new Drawable[]
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{
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@ -66,17 +34,6 @@ namespace osu.Game.Screens.Play.HUD
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WedgeHeight = { Value = 72 },
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Position = new Vector2(4, 5)
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},
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new SmoothPath
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{
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Colour = Color4.White,
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PathRadius = 1f,
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Vertices = vertices,
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},
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new Circle
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{
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Y = bar_bottom - 1.5f + main_path_radius,
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Size = new Vector2(300f, 3f),
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}
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};
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}
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}
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@ -136,7 +136,7 @@ namespace osu.Game.Skinning
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if (scoreWedge != null)
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{
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scoreWedge.Position = new Vector2(-50, 50);
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scoreWedge.Position = new Vector2(-50, 15);
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if (score != null)
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score.Position = new Vector2(components_x_offset, scoreWedge.Y + 15);
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