mirror of https://github.com/ppy/osu
Fix crashes due to ladder re-use
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@ -1,10 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Tournament.Models;
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using osu.Game.Users;
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@ -13,8 +15,20 @@ namespace osu.Game.Tournament.Tests
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[TestFixture]
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public abstract class LadderTestScene : TournamentTestScene
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{
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[Cached]
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protected LadderInfo Ladder { get; private set; } = new LadderInfo();
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[Resolved]
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protected LadderInfo Ladder { get; private set; }
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private RulesetStore rulesetStore { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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if (Ladder.Ruleset.Value == null)
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Ladder.Ruleset.Value = rulesetStore.AvailableRulesets.First();
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Ruleset.BindTo(Ladder.Ruleset);
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}
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protected override void LoadComplete()
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{
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@ -22,13 +36,8 @@ protected override void LoadComplete()
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TournamentMatch match = CreateSampleMatch();
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Ladder.Rounds.Clear();
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Ladder.Rounds.Add(match.Round.Value);
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Ladder.Matches.Clear();
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Ladder.Matches.Add(match);
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Ladder.Teams.Clear();
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Ladder.Teams.Add(match.Team1.Value);
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Ladder.Teams.Add(match.Team2.Value);
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