mirror of https://github.com/ppy/osu
Rewrite how drawable-specific circle pieces are instantiated.
This commit is contained in:
parent
1c503edad1
commit
74e12bd95e
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -27,36 +28,52 @@ public override void Reset()
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Reset();
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});
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Add(new CentreHitCirclePiece(new CirclePiece
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Add(new CirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 100)
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Position = new Vector2(100, 100),
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Width = 0,
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AccentColour = Color4.DarkRed,
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KiaiMode = kiai,
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Children = new[]
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{
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new CentreHitSymbolPiece()
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}
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});
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Add(new CentreHitCirclePiece(new StrongCirclePiece
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Add(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 100)
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Position = new Vector2(350, 100),
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Width = 0,
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AccentColour = Color4.DarkRed,
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KiaiMode = kiai,
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Children = new[]
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{
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new CentreHitSymbolPiece()
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}
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});
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Add(new RimHitCirclePiece(new CirclePiece
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Add(new CirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 300)
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Position = new Vector2(100, 300),
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Width = 0,
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AccentColour = Color4.DarkBlue,
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KiaiMode = kiai,
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Children = new[]
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{
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new RimHitSymbolPiece()
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}
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});
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Add(new RimHitCirclePiece(new StrongCirclePiece
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Add(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 300)
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Position = new Vector2(350, 300),
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Width = 0,
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AccentColour = Color4.DarkBlue,
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KiaiMode = kiai,
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Children = new[]
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{
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new RimHitSymbolPiece()
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}
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});
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Add(new SwellCircle(new CirclePiece
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@ -4,6 +4,8 @@
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using System.Collections.Generic;
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using OpenTK.Input;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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@ -11,10 +13,24 @@ public class DrawableCentreHit : DrawableHit
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{
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protected override List<Key> HitKeys { get; } = new List<Key>(new[] { Key.F, Key.J });
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private readonly CirclePiece circlePiece;
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public DrawableCentreHit(Hit hit)
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: base(hit)
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{
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Add(new CentreHitCirclePiece(new CirclePiece()));
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Add(circlePiece = new CirclePiece
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{
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Children = new[]
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{
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new CentreHitSymbolPiece()
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circlePiece.AccentColour = colours.PinkDarker;
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}
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}
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}
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@ -2,6 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using OpenTK.Input;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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@ -11,10 +13,24 @@ public class DrawableRimHit : DrawableHit
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{
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protected override List<Key> HitKeys { get; } = new List<Key>(new[] { Key.D, Key.K });
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private readonly CirclePiece circlePiece;
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public DrawableRimHit(Hit hit)
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: base(hit)
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{
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Add(new RimHitCirclePiece(new CirclePiece()));
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Add(circlePiece = new CirclePiece
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{
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Children = new[]
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{
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new RimHitSymbolPiece()
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circlePiece.AccentColour = colours.BlueDarker;
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}
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}
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}
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@ -4,6 +4,8 @@
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using System.Collections.Generic;
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using OpenTK.Input;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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@ -11,10 +13,24 @@ public class DrawableStrongCentreHit : DrawableStrongHit
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{
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protected override List<Key> HitKeys { get; } = new List<Key>(new[] { Key.F, Key.J });
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private readonly CirclePiece circlePiece;
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public DrawableStrongCentreHit(Hit hit)
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: base(hit)
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{
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Add(new CentreHitCirclePiece(new StrongCirclePiece()));
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Add(circlePiece = new StrongCirclePiece
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{
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Children = new []
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{
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new CentreHitSymbolPiece()
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circlePiece.AccentColour = colours.PinkDarker;
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}
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}
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}
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@ -2,6 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using OpenTK.Input;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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@ -11,10 +13,24 @@ public class DrawableStrongRimHit : DrawableStrongHit
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{
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protected override List<Key> HitKeys { get; } = new List<Key>(new[] { Key.D, Key.K });
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private readonly CirclePiece circlePiece;
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public DrawableStrongRimHit(Hit hit)
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: base(hit)
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{
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Add(new RimHitCirclePiece(new StrongCirclePiece()));
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Add(circlePiece = new StrongCirclePiece
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{
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Children = new[]
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{
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new RimHitSymbolPiece()
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circlePiece.AccentColour = colours.BlueDarker;
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}
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}
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}
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@ -1,46 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A circle piece used for centre hits.
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/// </summary>
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public class CentreHitCirclePiece : Container
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{
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private readonly CirclePiece circle;
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public CentreHitCirclePiece(CirclePiece piece)
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{
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Add(circle = piece);
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circle.Add(new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(CirclePiece.SYMBOL_INNER_SIZE),
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circle.AccentColour = colours.PinkDarker;
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}
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}
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}
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@ -0,0 +1,31 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// The symbol used for centre hit pieces.
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/// </summary>
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public class CentreHitSymbolPiece : CircularContainer
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{
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public CentreHitSymbolPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(CirclePiece.SYMBOL_INNER_SIZE);
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Masking = true;
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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};
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}
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}
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}
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@ -1,48 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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public class RimHitCirclePiece : Container
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{
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private readonly CirclePiece circle;
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public RimHitCirclePiece(CirclePiece piece)
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{
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Add(circle = piece);
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circle.Add(new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(CirclePiece.SYMBOL_SIZE),
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BorderThickness = CirclePiece.SYMBOL_BORDER,
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BorderColour = Color4.White,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circle.AccentColour = colours.BlueDarker;
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}
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}
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}
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@ -0,0 +1,36 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// The symbol used for rim hit pieces.
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/// </summary>
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public class RimHitSymbolPiece : CircularContainer
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{
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public RimHitSymbolPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(CirclePiece.SYMBOL_SIZE);
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BorderThickness = CirclePiece.SYMBOL_BORDER;
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BorderColour = Color4.White;
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Masking = true;
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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};
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}
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}
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}
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@ -54,16 +54,16 @@
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Objects\Drawable\DrawableRimHit.cs" />
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<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
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<Compile Include="Objects\Drawable\Pieces\CentreHitCirclePiece.cs" />
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<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
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<Compile Include="Objects\Drawable\DrawableHit.cs" />
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<Compile Include="Objects\Drawable\DrawableStrongCentreHit.cs" />
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<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
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<Compile Include="Objects\Drawable\Pieces\RimHitCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\CentreHitSymbolPiece.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawable\DrawableSwell.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawable\Pieces\RimHitSymbolPiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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