Merge pull request #15758 from GoldenMine0502/speedbug

Make speed skill consider only the shortest movement distance
This commit is contained in:
Dan Balasescu 2021-12-08 01:31:07 +09:00 committed by GitHub
commit 74db8da11b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
if (strainTime < min_speed_bonus)
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
double distance = Math.Min(single_spacing_threshold, osuCurrObj.TravelDistance + osuCurrObj.JumpDistance);
double distance = Math.Min(single_spacing_threshold, osuCurrObj.TravelDistance + osuCurrObj.MovementDistance);
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) / strainTime;
}