Fix hold note head/tails not being nested hitobjects

This commit is contained in:
smoogipoo 2018-08-16 10:45:06 +09:00
parent 6223696119
commit 74a79bfcfa

View File

@ -70,9 +70,6 @@ namespace osu.Game.Rulesets.Mania.Objects
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
Head.ApplyDefaults(controlPointInfo, difficulty);
Tail.ApplyDefaults(controlPointInfo, difficulty);
}
protected override void CreateNestedHitObjects()
@ -80,6 +77,9 @@ namespace osu.Game.Rulesets.Mania.Objects
base.CreateNestedHitObjects();
createTicks();
AddNested(Head);
AddNested(Tail);
}
private void createTicks()