Stop the logo from beating

This commit is contained in:
Dean Herbert 2018-05-31 17:14:47 +09:00
parent c161d82474
commit 7487c82ec1
3 changed files with 6 additions and 0 deletions

View File

@ -30,6 +30,7 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.BeatMatching = false;
logo.Triangles = false;
logo.Origin = Anchor.BottomRight;
logo.Anchor = Anchor.BottomRight;

View File

@ -64,6 +64,8 @@ public bool Triangles
set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
}
public bool BeatMatching = true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
public bool Ripple
@ -264,6 +266,8 @@ protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint,
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (!BeatMatching) return;
lastBeatIndex = beatIndex;
var beatLength = timingPoint.BeatLength;

View File

@ -225,6 +225,7 @@ protected virtual void LogoArriving(OsuLogo logo, bool resuming)
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.None;
logo.BeatMatching = true;
logo.Triangles = true;
logo.Ripple = true;
}