mirror of https://github.com/ppy/osu
Stop the logo from beating
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c161d82474
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@ -30,6 +30,7 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.BeatMatching = false;
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logo.Triangles = false;
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logo.Origin = Anchor.BottomRight;
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logo.Anchor = Anchor.BottomRight;
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@ -64,6 +64,8 @@ public bool Triangles
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set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
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}
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public bool BeatMatching = true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
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public bool Ripple
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@ -264,6 +266,8 @@ protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint,
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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if (!BeatMatching) return;
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lastBeatIndex = beatIndex;
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var beatLength = timingPoint.BeatLength;
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@ -225,6 +225,7 @@ protected virtual void LogoArriving(OsuLogo logo, bool resuming)
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logo.Anchor = Anchor.TopLeft;
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logo.Origin = Anchor.Centre;
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logo.RelativePositionAxes = Axes.None;
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logo.BeatMatching = true;
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logo.Triangles = true;
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logo.Ripple = true;
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}
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