Add old style spin metre

This commit is contained in:
Dean Herbert 2020-07-30 12:32:19 +09:00
parent d2b3fe1e7b
commit 743d165319
1 changed files with 45 additions and 5 deletions

View File

@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
@ -20,37 +22,59 @@ public class LegacyOldStyleSpinner : CompositeDrawable
{
private DrawableSpinner drawableSpinner;
private Sprite disc;
private Container metre;
[BackgroundDependencyLoader]
private void load(ISkinSource source, DrawableHitObject drawableObject)
{
drawableSpinner = (DrawableSpinner)drawableObject;
Scale = new Vector2(0.625f);
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-background")
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Texture = source.GetTexture("spinner-background"),
Y = 20,
Scale = new Vector2(0.625f)
},
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-circle")
Texture = source.GetTexture("spinner-circle"),
Scale = new Vector2(0.625f)
},
metre = new Container
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = 20,
Masking = true,
Child = new Sprite
{
Texture = source.GetTexture("spinner-metre"),
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
Scale = new Vector2(0.625f)
}
};
}
private Vector2 metreFinalSize;
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeOut();
drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
metreFinalSize = metre.Size = metre.Child.Size;
}
private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
@ -65,6 +89,22 @@ protected override void Update()
{
base.Update();
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
metre.Height = getMetreHeight(drawableSpinner.Progress);
}
private const int total_bars = 10;
private float getMetreHeight(float progress)
{
progress = Math.Min(99, progress * 100);
int barCount = (int)progress / 10;
// todo: add SpinnerNoBlink support
if (RNG.NextBool(((int)progress % 10) / 10f))
barCount++;
return (float)barCount / total_bars * metreFinalSize.Y;
}
}
}