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https://github.com/ppy/osu
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Fixes cursor rotating along with playfield when using Barrel Roll in standard
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@ -2,10 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Diagnostics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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@ -25,5 +28,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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}
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};
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};
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}
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}
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public override void Update(Playfield playfield)
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{
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base.Update(playfield);
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OsuPlayfield osuPlayfield = (OsuPlayfield)playfield;
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Debug.Assert(osuPlayfield.Cursor != null);
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osuPlayfield.Cursor.ActiveCursor.Rotation = -CurrentRotation;
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}
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}
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}
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}
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
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private PlayfieldAdjustmentContainer playfieldAdjustmentContainer = null!;
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private PlayfieldAdjustmentContainer playfieldAdjustmentContainer = null!;
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public void Update(Playfield playfield)
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public virtual void Update(Playfield playfield)
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{
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{
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playfieldAdjustmentContainer.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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playfieldAdjustmentContainer.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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}
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}
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