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Enable NRT in user profile overlay test scenes
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Overlays.Profile.Sections.Kudosu;
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using System.Collections.Generic;
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using System;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Profile.Header.Components;
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using osu.Game.Rulesets.Catch;
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@ -24,7 +22,7 @@ namespace osu.Game.Tests.Visual.Online
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public TestSceneProfileRulesetSelector()
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{
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ProfileRulesetSelector selector;
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var user = new Bindable<APIUser>();
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var user = new Bindable<APIUser?>();
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Child = selector = new ProfileRulesetSelector
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{
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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@ -20,7 +18,7 @@ namespace osu.Game.Tests.Visual.Online
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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private ProfileHeader header;
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private ProfileHeader header = null!;
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[SetUpSteps]
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public void SetUpSteps()
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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@ -14,7 +12,7 @@ namespace osu.Game.Tests.Visual.Online
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[TestFixture]
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public partial class TestSceneUserProfilePreviousUsernames : OsuTestScene
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{
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private PreviousUsernames container;
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private PreviousUsernames container = null!;
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -50,7 +48,7 @@ namespace osu.Game.Tests.Visual.Online
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AddUntilStep("Is hidden", () => container.Alpha == 0);
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}
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private static readonly APIUser[] users =
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private static readonly APIUser?[] users =
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{
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new APIUser { Id = 1, PreviousUsernames = new[] { "username1" } },
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new APIUser { Id = 2, PreviousUsernames = new[] { "longusername", "longerusername" } },
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Game.Overlays.Profile.Sections;
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using osu.Framework.Testing;
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@ -18,7 +16,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
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private ProfileSubsectionHeader header;
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private ProfileSubsectionHeader header = null!;
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[Test]
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public void TestHiddenCounter()
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