mirror of https://github.com/ppy/osu
Hides "Details" button when OnlineBeatmapID is null
This commit is contained in:
parent
b0d6456523
commit
73c7c6c316
|
@ -2,6 +2,7 @@
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
|
@ -167,16 +168,21 @@ protected override void ApplyState()
|
||||||
|
|
||||||
base.ApplyState();
|
base.ApplyState();
|
||||||
}
|
}
|
||||||
|
public MenuItem[] ContextMenuItems
|
||||||
public MenuItem[] ContextMenuItems => new MenuItem[]
|
|
||||||
{
|
{
|
||||||
new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
|
get
|
||||||
new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
|
|
||||||
new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
|
|
||||||
new OsuMenuItem("Details", MenuItemType.Standard, () =>
|
|
||||||
{
|
{
|
||||||
if (beatmap.OnlineBeatmapID.HasValue) beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value);
|
List<MenuItem> items = new List<MenuItem>();
|
||||||
}),
|
|
||||||
};
|
items.Add(new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)));
|
||||||
|
items.Add(new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)));
|
||||||
|
items.Add(new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)));
|
||||||
|
|
||||||
|
if (beatmap.OnlineBeatmapID.HasValue)
|
||||||
|
items.Add(new OsuMenuItem("Details", MenuItemType.Standard, () => beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value)));
|
||||||
|
|
||||||
|
return items.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue