Make catcher's trail reflect the current animation frame rather than play the full animation

This commit is contained in:
Dean Herbert 2020-03-11 14:28:13 +09:00
parent 1bad2ff879
commit 73b225ad62
2 changed files with 50 additions and 24 deletions

View File

@ -9,6 +9,8 @@
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@ -180,31 +182,29 @@ private void load()
private CatcherSprite catcherKiai;
private CatcherSprite catcherFail;
private CatcherSprite currentCatcher;
private void updateCatcher()
{
catcherIdle.Hide();
catcherKiai.Hide();
catcherFail.Hide();
CatcherSprite current;
currentCatcher?.Hide();
switch (currentState)
{
default:
current = catcherIdle;
currentCatcher = catcherIdle;
break;
case CatcherAnimationState.Fail:
current = catcherFail;
currentCatcher = catcherFail;
break;
case CatcherAnimationState.Kiai:
current = catcherKiai;
currentCatcher = catcherKiai;
break;
}
current.Show();
(current.Drawable as IAnimation)?.GotoFrame(0);
currentCatcher.Show();
(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
}
private int currentDirection;
@ -227,14 +227,14 @@ protected bool Dashing
private bool trail;
/// <summary>
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// Activate or deactivate the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get => trail;
set
{
if (value == trail) return;
if (value == trail || AdditiveTarget == null) return;
trail = value;
@ -245,21 +245,25 @@ protected bool Trail
private void beginTrail()
{
Trail &= dashing || HyperDashing;
Trail &= AdditiveTarget != null;
if (!dashing && !HyperDashing)
{
Trail = false;
return;
}
if (!Trail) return;
Texture tex = (currentCatcher.Drawable as TextureAnimation)?.CurrentFrame ?? ((Sprite)currentCatcher.Drawable).Texture;
var additive = createCatcherSprite();
var additive = new CatcherTrailSprite(tex)
{
Anchor = Anchor,
Scale = Scale,
Colour = HyperDashing ? Color4.Red : Color4.White,
Blending = BlendingParameters.Additive,
RelativePositionAxes = RelativePositionAxes,
Position = Position
};
additive.Anchor = Anchor;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.Blending = BlendingParameters.Additive;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Position = Position;
AdditiveTarget.Add(additive);
AdditiveTarget?.Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherTrailSprite : Sprite
{
public CatcherTrailSprite(Texture texture)
{
Texture = texture;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
}
}
}