mirror of https://github.com/ppy/osu
Use full catcher width for hyperdash calculation
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@ -212,6 +212,12 @@ private static void initialiseHyperDash(IBeatmap beatmap)
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objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
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// Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins.
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// This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible.
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// For now, to bring gameplay (and diffcalc!) completely in-line with stable, this code also uses the full catcher size.
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halfCatcherWidth /= Catcher.ALLOWED_CATCH_RANGE;
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int lastDirection = 0;
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double lastExcess = halfCatcherWidth;
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@ -64,7 +64,7 @@ public class Catcher : SkinReloadableDrawable, IKeyBindingHandler<CatchAction>
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/// <summary>
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/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
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/// </summary>
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private const float allowed_catch_range = 0.8f;
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public const float ALLOWED_CATCH_RANGE = 0.8f;
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/// <summary>
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/// The drawable catcher for <see cref="CurrentState"/>.
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@ -166,7 +166,7 @@ private static Vector2 calculateScale(BeatmapDifficulty difficulty)
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/// </summary>
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/// <param name="scale">The scale of the catcher.</param>
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internal static float CalculateCatchWidth(Vector2 scale)
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=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
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=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
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/// <summary>
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/// Calculates the width of the area used for attempting catches in gameplay.
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