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https://github.com/ppy/osu
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Add stable v1 algorithm
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@ -122,43 +122,60 @@ namespace osu.Game.Tests.Visual.Gameplay
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runForProcessor("lazer-classic", new ScoreProcessor(new OsuRuleset()) { Mode = { Value = ScoringMode.Classic } });
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runForProcessor("lazer-standardised", new ScoreProcessor(new OsuRuleset()) { Mode = { Value = ScoringMode.Standardised } });
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int totalScore = 0;
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int currentCombo = 0;
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runForAlgorithm("stable-v1", () =>
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{
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const int base_score = 300;
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const float score_multiplier = 1;
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totalScore += base_score;
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// combo multiplier
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// ReSharper disable once PossibleLossOfFraction
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totalScore += (int)(Math.Max(0, currentCombo - 1) * (base_score / 25 * score_multiplier));
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currentCombo++;
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}, () =>
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{
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currentCombo = 0;
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}, () => totalScore);
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}
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private void runForProcessor(string name, ScoreProcessor processor)
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{
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Color4 colour = line_colours[Math.Abs(name.GetHashCode()) % line_colours.Length];
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int maxCombo = sliderMaxCombo.Current.Value;
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var beatmap = new OsuBeatmap();
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for (int i = 0; i < maxCombo; i++)
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{
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beatmap.HitObjects.Add(new HitCircle());
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}
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processor.ApplyBeatmap(beatmap);
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runForAlgorithm(name,
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() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Great }),
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() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Miss }),
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() => (int)processor.TotalScore.Value);
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}
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private void runForAlgorithm(string name, Action applyHit, Action applyMiss, Func<int> getTotalScore)
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{
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int maxCombo = sliderMaxCombo.Current.Value;
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Color4 colour = line_colours[Math.Abs(name.GetHashCode()) % line_colours.Length];
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List<float> results = new List<float>();
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for (int i = 0; i < maxCombo; i++)
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{
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if (graphs.MissLocations.Contains(i))
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{
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processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement())
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{
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Type = HitResult.Miss
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});
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}
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applyMiss();
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else
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{
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processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement())
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{
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Type = HitResult.Great
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});
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}
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applyHit();
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results.Add((float)processor.TotalScore.Value);
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results.Add(getTotalScore());
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}
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graphs.Add(new LineGraph
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