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Attempt to safeguard against collections database corruptions
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@ -264,14 +264,18 @@ namespace osu.Game.Collections
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using (var sw = new SerializationWriter(storage.GetStream(database_name, FileAccess.Write)))
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{
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sw.Write(database_version);
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sw.Write(Collections.Count);
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foreach (var c in Collections)
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var collectionsCopy = Collections.ToArray();
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sw.Write(collectionsCopy.Length);
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foreach (var c in collectionsCopy)
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{
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sw.Write(c.Name.Value);
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sw.Write(c.Beatmaps.Count);
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foreach (var b in c.Beatmaps)
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var beatmapsCopy = c.Beatmaps.ToArray();
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sw.Write(beatmapsCopy.Length);
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foreach (var b in beatmapsCopy)
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sw.Write(b.MD5Hash);
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}
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}
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