Merge pull request #16860 from sh0ckR6/issues/16839-spun-out-rate

Give "Spun Out" dynamic spin rate
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Dean Herbert 2022-02-24 13:25:53 +09:00 committed by GitHub
commit 7302e66c5f
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2 changed files with 89 additions and 8 deletions

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@ -8,12 +8,15 @@ using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
@ -23,13 +26,37 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
protected override bool AllowFail => true;
[Test]
public void TestSpinnerAutoCompleted() => CreateModTest(new ModTestData
public void TestSpinnerAutoCompleted()
{
DrawableSpinner spinner = null;
JudgementResult lastResult = null;
CreateModTest(new ModTestData
{
Mod = new OsuModSpunOut(),
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
PassCondition = () => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress >= 1
PassCondition = () =>
{
// Bind to the first spinner's results for further tracking.
if (spinner == null)
{
// We only care about the first spinner we encounter for this test.
var nextSpinner = Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault();
if (nextSpinner == null)
return false;
lastResult = null;
spinner = nextSpinner;
spinner.OnNewResult += (o, result) => lastResult = result;
}
return lastResult?.Type == HitResult.Great;
}
});
}
[TestCase(null)]
[TestCase(typeof(OsuModDoubleTime))]
@ -48,7 +75,57 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
PassCondition = () =>
{
var counter = Player.ChildrenOfType<SpinnerSpmCalculator>().SingleOrDefault();
return counter != null && Precision.AlmostEquals(counter.Result.Value, 286, 1);
var spinner = Player.ChildrenOfType<DrawableSpinner>().FirstOrDefault();
if (counter == null || spinner == null)
return false;
// ignore cases where the spinner hasn't started as these lead to false-positives
if (Precision.AlmostEquals(counter.Result.Value, 0, 1))
return false;
float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration);
return Precision.AlmostEquals(counter.Result.Value, rotationSpeed * 1000 * 60, 1);
}
});
}
[Test]
public void TestSpinnerGetsNoBonusScore()
{
DrawableSpinner spinner = null;
List<JudgementResult> results = new List<JudgementResult>();
CreateModTest(new ModTestData
{
Mod = new OsuModSpunOut(),
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
// Bind to the first spinner's results for further tracking.
if (spinner == null)
{
// We only care about the first spinner we encounter for this test.
var nextSpinner = Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault();
if (nextSpinner == null)
return false;
spinner = nextSpinner;
spinner.OnNewResult += (o, result) => results.Add(result);
results.Clear();
}
// we should only be checking the bonus/progress after the spinner has fully completed.
if (results.OfType<OsuSpinnerJudgementResult>().All(r => r.TimeCompleted == null))
return false;
return
results.Any(r => r.Type == HitResult.SmallBonus)
&& results.All(r => r.Type != HitResult.LargeBonus);
}
});
}

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@ -45,7 +45,11 @@ namespace osu.Game.Rulesets.Osu.Mods
// for that reason using ElapsedFrameTime directly leads to fewer SPM with Half Time and more SPM with Double Time.
// for spinners we want the real (wall clock) elapsed time; to achieve that, unapply the clock rate locally here.
double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate;
spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * 0.03f));
// multiply the SPM by 1.01 to ensure that the spinner is completed. if the calculation is left exact,
// some spinners may not complete due to very minor decimal loss during calculation
float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration);
spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f));
}
}
}