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Merge pull request #16860 from sh0ckR6/issues/16839-spun-out-rate
Give "Spun Out" dynamic spin rate
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commit
7302e66c5f
@ -8,12 +8,15 @@ using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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@ -23,13 +26,37 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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protected override bool AllowFail => true;
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[Test]
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public void TestSpinnerAutoCompleted() => CreateModTest(new ModTestData
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public void TestSpinnerAutoCompleted()
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{
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DrawableSpinner spinner = null;
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JudgementResult lastResult = null;
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CreateModTest(new ModTestData
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{
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Mod = new OsuModSpunOut(),
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Autoplay = false,
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Beatmap = singleSpinnerBeatmap,
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PassCondition = () => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress >= 1
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PassCondition = () =>
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{
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// Bind to the first spinner's results for further tracking.
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if (spinner == null)
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{
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// We only care about the first spinner we encounter for this test.
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var nextSpinner = Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault();
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if (nextSpinner == null)
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return false;
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lastResult = null;
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spinner = nextSpinner;
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spinner.OnNewResult += (o, result) => lastResult = result;
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}
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return lastResult?.Type == HitResult.Great;
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}
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});
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}
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[TestCase(null)]
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[TestCase(typeof(OsuModDoubleTime))]
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@ -48,7 +75,57 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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PassCondition = () =>
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{
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var counter = Player.ChildrenOfType<SpinnerSpmCalculator>().SingleOrDefault();
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return counter != null && Precision.AlmostEquals(counter.Result.Value, 286, 1);
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var spinner = Player.ChildrenOfType<DrawableSpinner>().FirstOrDefault();
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if (counter == null || spinner == null)
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return false;
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// ignore cases where the spinner hasn't started as these lead to false-positives
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if (Precision.AlmostEquals(counter.Result.Value, 0, 1))
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return false;
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float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration);
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return Precision.AlmostEquals(counter.Result.Value, rotationSpeed * 1000 * 60, 1);
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}
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});
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}
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[Test]
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public void TestSpinnerGetsNoBonusScore()
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{
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DrawableSpinner spinner = null;
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List<JudgementResult> results = new List<JudgementResult>();
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CreateModTest(new ModTestData
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{
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Mod = new OsuModSpunOut(),
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Autoplay = false,
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Beatmap = singleSpinnerBeatmap,
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PassCondition = () =>
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{
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// Bind to the first spinner's results for further tracking.
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if (spinner == null)
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{
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// We only care about the first spinner we encounter for this test.
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var nextSpinner = Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault();
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if (nextSpinner == null)
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return false;
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spinner = nextSpinner;
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spinner.OnNewResult += (o, result) => results.Add(result);
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results.Clear();
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}
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// we should only be checking the bonus/progress after the spinner has fully completed.
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if (results.OfType<OsuSpinnerJudgementResult>().All(r => r.TimeCompleted == null))
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return false;
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return
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results.Any(r => r.Type == HitResult.SmallBonus)
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&& results.All(r => r.Type != HitResult.LargeBonus);
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}
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});
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}
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@ -45,7 +45,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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// for that reason using ElapsedFrameTime directly leads to fewer SPM with Half Time and more SPM with Double Time.
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// for spinners we want the real (wall clock) elapsed time; to achieve that, unapply the clock rate locally here.
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double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate;
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spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * 0.03f));
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// multiply the SPM by 1.01 to ensure that the spinner is completed. if the calculation is left exact,
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// some spinners may not complete due to very minor decimal loss during calculation
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float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration);
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spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f));
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}
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}
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}
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