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Remove nested blueprints from hold notes
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532c41c82e
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@ -184,8 +184,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
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AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
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AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
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AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
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}
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private void setScrollStep(ScrollingDirection direction)
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@ -2,35 +2,35 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
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public class HoldNoteNoteOverlay : CompositeDrawable
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{
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protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
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private readonly HoldNoteSelectionBlueprint holdNoteBlueprint;
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private readonly HoldNotePosition position;
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public HoldNoteNoteSelectionBlueprint(HoldNote holdNote, HoldNotePosition position)
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: base(holdNote)
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public HoldNoteNoteOverlay(HoldNoteSelectionBlueprint holdNoteBlueprint, HoldNotePosition position)
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{
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this.holdNoteBlueprint = holdNoteBlueprint;
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this.position = position;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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Select();
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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}
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protected override void Update()
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{
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base.Update();
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var drawableObject = holdNoteBlueprint.DrawableObject;
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// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
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if (DrawableObject.IsLoaded)
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if (drawableObject.IsLoaded)
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{
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DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail;
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DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)drawableObject.Head : drawableObject.Tail;
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Anchor = note.Anchor;
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Origin = note.Origin;
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@ -39,8 +39,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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Position = note.DrawPosition;
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}
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}
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// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
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public override bool HandlePositionalInput => false;
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}
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}
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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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@ -22,9 +21,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private HoldNoteNoteSelectionBlueprint headBlueprint;
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private HoldNoteNoteSelectionBlueprint tailBlueprint;
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[Resolved]
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private OsuColour colours { get; set; }
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@ -40,8 +36,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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InternalChildren = new Drawable[]
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{
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headBlueprint = new HoldNoteNoteSelectionBlueprint(HitObject, HoldNotePosition.Start),
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tailBlueprint = new HoldNoteNoteSelectionBlueprint(HitObject, HoldNotePosition.End),
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new HoldNoteNoteOverlay(this, HoldNotePosition.Start),
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new HoldNoteNoteOverlay(this, HoldNotePosition.End),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -58,14 +54,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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};
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}
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public override void Apply(DrawableHitObject drawableObject)
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{
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base.Apply(drawableObject);
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headBlueprint?.Apply(drawableObject);
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tailBlueprint?.Apply(drawableObject);
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}
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protected override void Update()
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{
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base.Update();
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