diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs b/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs index 586d9f85ed..4a65d12977 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs @@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual nextRandom(); AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet)); - AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWith100Difficulties(set_count + 1))); + AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1))); AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false)); checkInvisibleDifficultiesUnselectable(); checkInvisibleDifficultiesUnselectable(); @@ -353,26 +353,26 @@ namespace osu.Game.Tests.Visual } } - private BeatmapSetInfo createTestBeatmapSet(int i) + private BeatmapSetInfo createTestBeatmapSet(int id) { return new BeatmapSetInfo { - ID = i, - OnlineBeatmapSetID = i, + ID = id, + OnlineBeatmapSetID = id, Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(), Metadata = new BeatmapMetadata { - OnlineBeatmapSetID = i, + OnlineBeatmapSetID = id, // Create random metadata, then we can check if sorting works based on these - Artist = $"peppy{i.ToString().PadLeft(6, '0')}", - Title = $"test set #{i}!", - AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, i - 1)), 5)) + Artist = $"peppy{id.ToString().PadLeft(6, '0')}", + Title = $"test set #{id}!", + AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5)) }, Beatmaps = new List(new[] { new BeatmapInfo { - OnlineBeatmapID = i * 10, + OnlineBeatmapID = id * 10, Path = "normal.osu", Version = "Normal", StarDifficulty = 2, @@ -383,7 +383,7 @@ namespace osu.Game.Tests.Visual }, new BeatmapInfo { - OnlineBeatmapID = i * 10 + 1, + OnlineBeatmapID = id * 10 + 1, Path = "hard.osu", Version = "Hard", StarDifficulty = 5, @@ -394,7 +394,7 @@ namespace osu.Game.Tests.Visual }, new BeatmapInfo { - OnlineBeatmapID = i * 10 + 2, + OnlineBeatmapID = id * 10 + 2, Path = "insane.osu", Version = "Insane", StarDifficulty = 6, @@ -407,20 +407,20 @@ namespace osu.Game.Tests.Visual }; } - private BeatmapSetInfo createTestBeatmapSetWith100Difficulties(int i) + private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id) { var toReturn = new BeatmapSetInfo { - ID = i, - OnlineBeatmapSetID = i, + ID = id, + OnlineBeatmapSetID = id, Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(), Metadata = new BeatmapMetadata { - OnlineBeatmapSetID = i, + OnlineBeatmapSetID = id, // Create random metadata, then we can check if sorting works based on these - Artist = $"peppy{i.ToString().PadLeft(6, '0')}", - Title = $"test set #{i}!", - AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, i - 1)), 5)) + Artist = $"peppy{id.ToString().PadLeft(6, '0')}", + Title = $"test set #{id}!", + AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5)) }, Beatmaps = new List(), };