mirror of https://github.com/ppy/osu
Simplify `SmokeContainer` lifetime logic
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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@ -18,9 +17,9 @@ namespace osu.Game.Rulesets.Osu.UI
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/// </summary>
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public class SmokeContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler<OsuAction>
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{
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public Vector2 LastMousePosition;
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private SkinnableDrawable? currentSegmentSkinnable;
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private SkinnableDrawable? currentSegment;
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private Vector2 lastMousePosition;
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public override bool ReceivePositionalInputAt(Vector2 _) => true;
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@ -28,38 +27,38 @@ public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if (e.Action == OsuAction.Smoke)
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{
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AddInternal(currentSegment = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SmokeTrail), _ => new DefaultSmokeSegment()));
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addPosition(LastMousePosition, Time.Current);
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AddInternal(currentSegmentSkinnable = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SmokeTrail), _ => new DefaultSmokeSegment()));
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// Add initial position immediately.
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addPosition();
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return true;
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}
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return false;
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}
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private void addPosition(Vector2 position, double timeCurrent) => (currentSegment?.Drawable as SmokeSegment)?.AddPosition(position, timeCurrent);
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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if (e.Action == OsuAction.Smoke)
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{
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(currentSegment?.Drawable as SmokeSegment)?.FinishDrawing(Time.Current);
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currentSegment = null;
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foreach (Drawable child in Children)
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if (currentSegmentSkinnable?.Drawable is SmokeSegment segment)
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{
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var skinnable = (SkinnableDrawable)child;
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skinnable.LifetimeEnd = skinnable.Drawable.LifetimeEnd;
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segment.FinishDrawing(Time.Current);
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currentSegmentSkinnable.LifetimeEnd = segment.LifetimeEnd;
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currentSegmentSkinnable = null;
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}
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}
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (currentSegment != null)
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addPosition(e.MousePosition, Time.Current);
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lastMousePosition = e.MousePosition;
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addPosition();
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LastMousePosition = e.MousePosition;
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return base.OnMouseMove(e);
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}
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private void addPosition() => (currentSegmentSkinnable?.Drawable as SmokeSegment)?.AddPosition(lastMousePosition, Time.Current);
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}
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}
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