mirror of https://github.com/ppy/osu
Add check to detect whether mania is skinned
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@ -18,6 +18,12 @@ public class ManiaLegacySkinTransformer : ISkin
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private Lazy<bool> isLegacySkin;
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private Lazy<bool> isLegacySkin;
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/// <summary>
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/// Whether texture for the keys exists.
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/// Used to determine if the mania ruleset is skinned.
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/// </summary>
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private Lazy<bool> hasKeyTexture;
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public ManiaLegacySkinTransformer(ISkinSource source)
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public ManiaLegacySkinTransformer(ISkinSource source)
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{
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{
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this.source = source;
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this.source = source;
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@ -29,6 +35,10 @@ public ManiaLegacySkinTransformer(ISkinSource source)
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private void sourceChanged()
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private void sourceChanged()
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{
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{
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isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
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isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
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hasKeyTexture = new Lazy<bool>(() => source.GetTexture(
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source.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
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new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
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?? $"mania-key1") != null);
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}
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}
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public Drawable GetDrawableComponent(ISkinComponent component)
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public Drawable GetDrawableComponent(ISkinComponent component)
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@ -39,7 +49,7 @@ public Drawable GetDrawableComponent(ISkinComponent component)
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return getResult(resultComponent);
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return getResult(resultComponent);
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case ManiaSkinComponent maniaComponent:
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case ManiaSkinComponent maniaComponent:
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if (!isLegacySkin.Value)
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if (!isLegacySkin.Value || !hasKeyTexture.Value)
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return null;
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return null;
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switch (maniaComponent.Component)
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switch (maniaComponent.Component)
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