From 713cff3403d31c628965915262dd7b0a664858b7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Jun 2022 17:49:09 +0900 Subject: [PATCH] Don't play editor exit sound when changing difficulties --- osu.Game/Screens/Edit/Editor.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 4e35f3c34e..6c30413d8c 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -63,7 +63,9 @@ namespace osu.Game.Screens.Edit public override bool? AllowTrackAdjustments => false; - protected override bool PlayExitSound => !HasUnsavedChanges; + protected override bool PlayExitSound => !HasUnsavedChanges && !isChangingDifficulties; + + private bool isChangingDifficulties; protected bool HasUnsavedChanges { @@ -859,7 +861,10 @@ namespace osu.Game.Screens.Edit } private void switchToNewDifficulty(RulesetInfo rulesetInfo, bool createCopy) - => loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo, rulesetInfo, createCopy, GetState(rulesetInfo)); + { + isChangingDifficulties = true; + loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo, rulesetInfo, createCopy, GetState(rulesetInfo)); + } private EditorMenuItem createDifficultySwitchMenu() {