diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 871339ae7b..da484b9782 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit { base.OnOperationEnded(); referenceOrigin = null; + referencePathTypes = null; } public override bool HandleMovement(MoveSelectionEvent moveEvent) => @@ -43,6 +44,12 @@ namespace osu.Game.Rulesets.Osu.Edit /// private Vector2? referenceOrigin; + /// + /// During a transform, the initial path types of a single selected slider are stored so they + /// can be maintained throughout the operation. + /// + private List referencePathTypes; + public override bool HandleReverse() { var hitObjects = EditorBeatmap.SelectedHitObjects; @@ -141,11 +148,17 @@ namespace osu.Game.Rulesets.Osu.Edit // is not looking to change the duration of the slider but expand the whole pattern. if (hitObjects.Length == 1 && hitObjects.First() is Slider slider) { + referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type.Value).ToList(); + Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value)); Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height); foreach (var point in slider.Path.ControlPoints) point.Position.Value *= pathRelativeDeltaScale; + + // Maintain the path types in case they were defaulted to bezier at some point during scaling + for (int i = 0; i < slider.Path.ControlPoints.Count; ++i) + slider.Path.ControlPoints[i].Type.Value = referencePathTypes[i]; } else {