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https://github.com/ppy/osu
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Update to match new implementation
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Scoring;
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@ -44,7 +45,7 @@ namespace osu.Game.Screens.Play.HUD
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private Bindable<ScoringMode> scoringMode;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config, IAPIProvider api)
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{
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streamingClient.OnNewFrames += handleIncomingFrames;
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@ -58,7 +59,7 @@ namespace osu.Game.Screens.Play.HUD
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var trackedUser = new TrackedUserData();
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userScores[user] = trackedUser;
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AddPlayer(trackedUser.Score, resolvedUser);
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Add(new GameplayLeaderboardScore(resolvedUser, resolvedUser.Id == api.LocalUser.Value.Id)); //trackedUser.Score, resolvedUser);
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}
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scoringMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
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