Fix incorrect count of beatmaps available to import

This commit is contained in:
Dean Herbert 2022-05-19 14:01:24 +09:00
parent a443200d0d
commit 70bd40ce44

View File

@ -40,7 +40,7 @@ namespace osu.Game.Database
Importer = importer;
}
public Task<int> GetAvailableCount(StableStorage stableStorage) => Task.Run(() => GetStableImportPaths(stableStorage).Count());
public Task<int> GetAvailableCount(StableStorage stableStorage) => Task.Run(() => GetStableImportPaths(PrepareStableStorage(stableStorage)).Count());
public Task ImportFromStableAsync(StableStorage stableStorage)
{