mirror of https://github.com/ppy/osu
Tidy up code formatting / variable naming
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@ -29,19 +29,21 @@ public class OsuModAutopilot : Mod, IApplicableFailOverride, IUpdatableByPlayfie
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private OsuInputManager inputManager;
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private List<OsuReplayFrame> replayFrames;
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private int frameIndex;
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private int currentFrame;
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public void Update(Playfield playfield)
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{
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// If we are on the last replay frame, no need to do anything
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if (frameIndex == replayFrames.Count - 1) return;
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if (currentFrame == replayFrames.Count - 1) return;
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// Check if we are closer to the next replay frame then the current one
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if (Math.Abs(replayFrames[frameIndex].Time - playfield.Time.Current) >= Math.Abs(replayFrames[frameIndex + 1].Time - playfield.Time.Current))
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double time = playfield.Time.Current;
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// Very naive implementation of autopilot based on proximity to replay frames.
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// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
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if (Math.Abs(replayFrames[currentFrame + 1].Time - time) <= Math.Abs(replayFrames[currentFrame].Time - time))
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{
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// If we are, move to the next frame, and update the mouse position
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frameIndex++;
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new MousePositionAbsoluteInput { Position = playfield.ToScreenSpace(replayFrames[frameIndex].Position) }.Apply(inputManager.CurrentState, inputManager);
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currentFrame++;
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new MousePositionAbsoluteInput { Position = playfield.ToScreenSpace(replayFrames[currentFrame].Position) }.Apply(inputManager.CurrentState, inputManager);
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}
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// TODO: Implement the functionality to automatically spin spinners
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