mirror of https://github.com/ppy/osu
Add missing clone keybinding to skin editor
This commit is contained in:
parent
bf2e0ed005
commit
706f5b3e55
|
@ -34,11 +34,12 @@
|
||||||
using osu.Game.Screens.Edit.Components.Menus;
|
using osu.Game.Screens.Edit.Components.Menus;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Framework.Graphics.Cursor;
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.SkinEditor
|
namespace osu.Game.Overlays.SkinEditor
|
||||||
{
|
{
|
||||||
[Cached(typeof(SkinEditor))]
|
[Cached(typeof(SkinEditor))]
|
||||||
public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>, IEditorChangeHandler
|
public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>, IKeyBindingHandler<GlobalAction>, IEditorChangeHandler
|
||||||
{
|
{
|
||||||
public const double TRANSITION_DURATION = 300;
|
public const double TRANSITION_DURATION = 300;
|
||||||
|
|
||||||
|
@ -313,6 +314,25 @@ public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||||
|
{
|
||||||
|
if (e.Repeat)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
switch (e.Action)
|
||||||
|
{
|
||||||
|
case GlobalAction.EditorCloneSelection:
|
||||||
|
Clone();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateTargetScreen(Drawable targetScreen)
|
public void UpdateTargetScreen(Drawable targetScreen)
|
||||||
{
|
{
|
||||||
this.targetScreen = targetScreen;
|
this.targetScreen = targetScreen;
|
||||||
|
|
Loading…
Reference in New Issue