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https://github.com/ppy/osu
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Merge pull request #1518 from peppy/fix-main-menu-osu-logo
Fix osu! logo occasionally being in the wrong state on entering the main menu
This commit is contained in:
commit
7046d0a675
@ -1 +1 @@
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Subproject commit 887db793c705b45071aea5e0c1cc931a7887165f
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Subproject commit f27e36d405dd3f041e19defd59ecbb389ba84617
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@ -17,6 +17,7 @@ using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio;
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using osu.Framework.Threading;
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namespace osu.Game.Screens.Menu
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{
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@ -55,6 +56,8 @@ namespace osu.Game.Screens.Menu
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// osuLogo.SizeForFlow relies on loading to be complete.
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buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
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updateLogoState();
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}
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}
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@ -217,29 +220,17 @@ namespace osu.Game.Screens.Menu
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if (state == MenuState.TopLevel)
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buttonArea.FinishTransforms(true);
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updateLogoState(lastState);
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using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
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{
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switch (state)
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{
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case MenuState.Exit:
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case MenuState.Initial:
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trackingPosition = false;
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buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
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buttonArea.FadeOut(300);
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logo?.Delay(150)
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.Schedule(() =>
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{
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toolbar?.Hide();
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.Both;
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logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo.ScaleTo(1, 800, Easing.OutExpo);
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});
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Contracted;
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@ -252,33 +243,6 @@ namespace osu.Game.Screens.Menu
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case MenuState.TopLevel:
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buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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trackingPosition = true;
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switch (lastState)
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{
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case MenuState.Initial:
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logo.ScaleTo(0.5f, 200, Easing.In);
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trackingPosition = false;
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logo
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.MoveTo(iconTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In)
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.OnComplete(o =>
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{
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trackingPosition = true;
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o.Impact();
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toolbar?.Show();
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});
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break;
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default:
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logo.ScaleTo(0.5f, 200, Easing.OutQuint);
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break;
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}
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buttonArea.FadeIn(300);
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foreach (Button b in buttonsTopLevel)
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@ -297,8 +261,6 @@ namespace osu.Game.Screens.Menu
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case MenuState.EnteringMode:
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buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
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trackingPosition = true;
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buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
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buttonsPlay.ForEach(b => b.ContractStyle = 1);
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backButton.ContractStyle = 1;
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@ -320,9 +282,69 @@ namespace osu.Game.Screens.Menu
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}
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}
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private Vector2 iconTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
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private ScheduledDelegate logoDelayedAction;
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private bool trackingPosition;
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private void updateLogoState(MenuState lastState = MenuState.Initial)
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{
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if (logo == null) return;
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logoDelayedAction?.Cancel();
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switch (state)
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{
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case MenuState.Exit:
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case MenuState.Initial:
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logoTracking = false;
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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toolbar?.Hide();
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.Both;
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logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo.ScaleTo(1, 800, Easing.OutExpo);
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}, 150);
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break;
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case MenuState.TopLevel:
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case MenuState.Play:
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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switch (lastState)
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{
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case MenuState.TopLevel: // coming from toplevel to play
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case MenuState.Initial:
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logoTracking = false;
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logo.ScaleTo(0.5f, 200, Easing.In);
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logo.MoveTo(logoTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In);
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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logoTracking = true;
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logo.Impact();
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toolbar?.Show();
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}, 200);
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break;
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default:
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logoTracking = true;
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logo.ScaleTo(0.5f, 200, Easing.OutQuint);
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break;
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}
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break;
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case MenuState.EnteringMode:
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logoTracking = true;
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break;
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}
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}
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private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
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private bool logoTracking;
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protected override void Update()
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{
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@ -333,8 +355,8 @@ namespace osu.Game.Screens.Menu
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if (logo != null)
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{
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if (trackingPosition)
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logo.Position = iconTrackingPosition;
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if (logoTracking)
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logo.Position = logoTrackingPosition;
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iconFacade.Width = logo.SizeForFlow * 0.5f;
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}
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