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https://github.com/ppy/osu
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Merge pull request #19440 from peppy/bypass-local-metadata-cache
Fix beatmap updater potentially using outdated local metadata
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commit
70420e6238
@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps
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protected override string[] HashableFileTypes => new[] { ".osu" };
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public Action<BeatmapSetInfo>? ProcessBeatmap { private get; set; }
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public Action<(BeatmapSetInfo beatmapSet, bool isBatch)>? ProcessBeatmap { private get; set; }
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public BeatmapImporter(Storage storage, RealmAccess realm)
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: base(storage, realm)
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@ -205,11 +205,10 @@ namespace osu.Game.Beatmaps
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}
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}
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protected override void PostImport(BeatmapSetInfo model, Realm realm)
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protected override void PostImport(BeatmapSetInfo model, Realm realm, bool batchImport)
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{
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base.PostImport(model, realm);
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ProcessBeatmap?.Invoke(model);
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base.PostImport(model, realm, batchImport);
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ProcessBeatmap?.Invoke((model, batchImport));
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}
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private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm)
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@ -42,7 +42,7 @@ namespace osu.Game.Beatmaps
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private readonly WorkingBeatmapCache workingBeatmapCache;
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public Action<BeatmapSetInfo>? ProcessBeatmap { private get; set; }
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public Action<(BeatmapSetInfo beatmapSet, bool isBatch)>? ProcessBeatmap { private get; set; }
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public BeatmapManager(Storage storage, RealmAccess realm, IAPIProvider? api, AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost? host = null,
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WorkingBeatmap? defaultBeatmap = null, BeatmapDifficultyCache? difficultyCache = null, bool performOnlineLookups = false)
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@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps
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BeatmapTrackStore = audioManager.GetTrackStore(userResources);
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beatmapImporter = CreateBeatmapImporter(storage, realm);
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beatmapImporter.ProcessBeatmap = obj => ProcessBeatmap?.Invoke(obj);
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beatmapImporter.ProcessBeatmap = args => ProcessBeatmap?.Invoke(args);
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beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj);
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workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
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@ -323,7 +323,7 @@ namespace osu.Game.Beatmaps
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setInfo.CopyChangesToRealm(liveBeatmapSet);
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ProcessBeatmap?.Invoke(liveBeatmapSet);
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ProcessBeatmap?.Invoke((liveBeatmapSet, false));
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});
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}
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@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
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var matchingSet = r.All<BeatmapSetInfo>().FirstOrDefault(s => s.OnlineID == id);
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if (matchingSet != null)
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beatmapUpdater.Queue(matchingSet.ToLive(realm));
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beatmapUpdater.Queue(matchingSet.ToLive(realm), true);
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}
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});
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}
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@ -8,6 +8,7 @@ using System.Threading.Tasks;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Objects;
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@ -20,37 +21,45 @@ namespace osu.Game.Beatmaps
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public class BeatmapUpdater : IDisposable
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{
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private readonly IWorkingBeatmapCache workingBeatmapCache;
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private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
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private readonly BeatmapDifficultyCache difficultyCache;
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private readonly BeatmapUpdaterMetadataLookup metadataLookup;
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdaterMetadataLookup));
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public BeatmapUpdater(IWorkingBeatmapCache workingBeatmapCache, BeatmapDifficultyCache difficultyCache, IAPIProvider api, Storage storage)
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{
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this.workingBeatmapCache = workingBeatmapCache;
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this.difficultyCache = difficultyCache;
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onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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metadataLookup = new BeatmapUpdaterMetadataLookup(api, storage);
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}
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/// <summary>
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/// Queue a beatmap for background processing.
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/// </summary>
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public void Queue(Live<BeatmapSetInfo> beatmap)
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/// <param name="beatmapSet">The managed beatmap set to update. A transaction will be opened to apply changes.</param>
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/// <param name="preferOnlineFetch">Whether metadata from an online source should be preferred. If <c>true</c>, the local cache will be skipped to ensure the freshest data state possible.</param>
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public void Queue(Live<BeatmapSetInfo> beatmapSet, bool preferOnlineFetch = false)
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{
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Logger.Log($"Queueing change for local beatmap {beatmap}");
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Task.Factory.StartNew(() => beatmap.PerformRead(Process));
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Logger.Log($"Queueing change for local beatmap {beatmapSet}");
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Task.Factory.StartNew(() => beatmapSet.PerformRead(b => Process(b, preferOnlineFetch)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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}
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/// <summary>
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/// Run all processing on a beatmap immediately.
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/// </summary>
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public void Process(BeatmapSetInfo beatmapSet) => beatmapSet.Realm.Write(r =>
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/// <param name="beatmapSet">The managed beatmap set to update. A transaction will be opened to apply changes.</param>
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/// <param name="preferOnlineFetch">Whether metadata from an online source should be preferred. If <c>true</c>, the local cache will be skipped to ensure the freshest data state possible.</param>
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public void Process(BeatmapSetInfo beatmapSet, bool preferOnlineFetch = false) => beatmapSet.Realm.Write(r =>
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{
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// Before we use below, we want to invalidate.
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workingBeatmapCache.Invalidate(beatmapSet);
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// TODO: this call currently uses the local `online.db` lookup.
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// We probably don't want this to happen after initial import (as the data may be stale).
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onlineLookupQueue.Update(beatmapSet);
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metadataLookup.Update(beatmapSet, preferOnlineFetch);
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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@ -90,8 +99,11 @@ namespace osu.Game.Beatmaps
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public void Dispose()
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{
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if (onlineLookupQueue.IsNotNull())
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onlineLookupQueue.Dispose();
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if (metadataLookup.IsNotNull())
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metadataLookup.Dispose();
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if (updateScheduler.IsNotNull())
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updateScheduler.Dispose();
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}
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#endregion
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@ -6,8 +6,6 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Data.Sqlite;
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using osu.Framework.Development;
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@ -15,7 +13,6 @@ using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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@ -32,20 +29,16 @@ namespace osu.Game.Beatmaps
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/// This will always be checked before doing a second online query to get required metadata.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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public class BeatmapOnlineLookupQueue : IDisposable
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public class BeatmapUpdaterMetadataLookup : IDisposable
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{
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private readonly IAPIProvider api;
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private readonly Storage storage;
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
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private FileWebRequest cacheDownloadRequest;
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private const string cache_database_name = "online.db";
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public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
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public BeatmapUpdaterMetadataLookup(IAPIProvider api, Storage storage)
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{
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this.api = api;
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this.storage = storage;
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@ -55,27 +48,27 @@ namespace osu.Game.Beatmaps
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prepareLocalCache();
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}
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public void Update(BeatmapSetInfo beatmapSet)
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/// <summary>
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/// Queue an update for a beatmap set.
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/// </summary>
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/// <param name="beatmapSet">The beatmap set to update. Updates will be applied directly (so a transaction should be started if this instance is managed).</param>
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/// <param name="preferOnlineFetch">Whether metadata from an online source should be preferred. If <c>true</c>, the local cache will be skipped to ensure the freshest data state possible.</param>
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public void Update(BeatmapSetInfo beatmapSet, bool preferOnlineFetch)
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{
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foreach (var b in beatmapSet.Beatmaps)
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lookup(beatmapSet, b);
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lookup(beatmapSet, b, preferOnlineFetch);
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}
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public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool preferOnlineFetch)
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{
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return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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bool apiAvailable = api?.State.Value == APIState.Online;
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// todo: expose this when we need to do individual difficulty lookups.
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protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmapInfo, CancellationToken cancellationToken)
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=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmapInfo), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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bool useLocalCache = !apiAvailable || !preferOnlineFetch;
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private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo)
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{
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if (checkLocalCache(set, beatmapInfo))
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if (useLocalCache && checkLocalCache(set, beatmapInfo))
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return;
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if (api?.State.Value != APIState.Online)
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if (!apiAvailable)
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return;
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var req = new GetBeatmapRequest(beatmapInfo);
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@ -134,7 +127,7 @@ namespace osu.Game.Beatmaps
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File.Delete(compressedCacheFilePath);
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File.Delete(cacheFilePath);
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Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
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Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database);
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};
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cacheDownloadRequest.Finished += () =>
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@ -151,7 +144,7 @@ namespace osu.Game.Beatmaps
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}
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catch (Exception ex)
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{
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Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
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Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
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File.Delete(cacheFilePath);
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}
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finally
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@ -238,12 +231,11 @@ namespace osu.Game.Beatmaps
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}
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private void logForModel(BeatmapSetInfo set, string message) =>
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RealmArchiveModelImporter<BeatmapSetInfo>.LogForModel(set, $"[{nameof(BeatmapOnlineLookupQueue)}] {message}");
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RealmArchiveModelImporter<BeatmapSetInfo>.LogForModel(set, $"[{nameof(BeatmapUpdaterMetadataLookup)}] {message}");
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public void Dispose()
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{
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cacheDownloadRequest?.Dispose();
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updateScheduler?.Dispose();
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}
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}
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}
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@ -340,7 +340,7 @@ namespace osu.Game.Database
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// import to store
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realm.Add(item);
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PostImport(item, realm);
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PostImport(item, realm, batchImport);
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transaction.Commit();
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}
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@ -485,7 +485,8 @@ namespace osu.Game.Database
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/// </summary>
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/// <param name="model">The model prepared for import.</param>
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/// <param name="realm">The current realm context.</param>
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protected virtual void PostImport(TModel model, Realm realm)
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/// <param name="batchImport">Whether the import was part of a batch.</param>
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protected virtual void PostImport(TModel model, Realm realm, bool batchImport)
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{
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}
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@ -287,7 +287,7 @@ namespace osu.Game
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AddInternal(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient));
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BeatmapManager.ProcessBeatmap = set => beatmapUpdater.Process(set);
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BeatmapManager.ProcessBeatmap = args => beatmapUpdater.Process(args.beatmapSet, !args.isBatch);
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dependencies.Cache(userCache = new UserLookupCache());
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AddInternal(userCache);
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@ -75,9 +75,9 @@ namespace osu.Game.Scoring
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model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics);
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}
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protected override void PostImport(ScoreInfo model, Realm realm)
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protected override void PostImport(ScoreInfo model, Realm realm, bool batchImport)
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{
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base.PostImport(model, realm);
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base.PostImport(model, realm, batchImport);
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var userRequest = new GetUserRequest(model.RealmUser.Username);
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