Don't play screen "back" sample when retrying

This commit is contained in:
Dean Herbert 2019-04-25 14:15:07 +09:00
parent 8d8258c039
commit 6fdcd98caa
2 changed files with 6 additions and 1 deletions

View File

@ -59,6 +59,8 @@ public abstract class OsuScreen : Screen, IOsuScreen, IKeyBindingHandler<GlobalA
private SampleChannel sampleExit;
protected virtual bool PlayResumeSound => true;
public virtual float BackgroundParallaxAmount => 1;
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
@ -117,7 +119,8 @@ public virtual bool OnPressed(GlobalAction action)
public override void OnResuming(IScreen last)
{
sampleExit?.Play();
if (PlayResumeSound)
sampleExit?.Play();
applyArrivingDefaults(true);
base.OnResuming(last);

View File

@ -44,6 +44,8 @@ public class PlayerLoader : ScreenWithBeatmapBackground
public override bool DisallowExternalBeatmapRulesetChanges => true;
protected override bool PlayResumeSound => false;
private Task loadTask;
private InputManager inputManager;