mirror of https://github.com/ppy/osu
set `LoadDelay` to 0
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@ -183,6 +183,9 @@ private void updateState()
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private partial class TournamentUpdateableOnlineBeatmapSetCover : UpdateableOnlineBeatmapSetCover
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{
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// no need to wait for Load because beatmap cover information does not change.
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protected override double LoadDelay => 0;
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// Use DelayedLoadWrapper to avoid beatmap cover unload in map pool.
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// see https://github.com/ppy/osu/discussions/24337
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
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