Merge branch 'master' into fix-carousel-sort-change-after-play

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Bartłomiej Dach 2023-01-17 20:46:06 +01:00 committed by GitHub
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21 changed files with 321 additions and 97 deletions

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestScenePlacementBeforeTrackStart : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
[Test]
public void TestPlacement()
{
AddStep("Seek to 0", () => EditorClock.Seek(0));
AddStep("Select note", () => InputManager.Key(Key.Number2));
AddStep("Hover negative span", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
});
AddStep("Click", () => InputManager.Click(MouseButton.Left));
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
}
}
}

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@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Tests.Editing
{
[TestFixture]
public class TestSceneSnappingNearZero
{
private readonly ControlPointInfo cpi = new ControlPointInfo();
[Test]
public void TestOnZero()
{
test(0, 500, 0, 0);
test(0, 500, 100, 0);
test(0, 500, 250, 500);
test(0, 500, 600, 500);
test(0, 500, -600, 0);
}
[Test]
public void TestAlmostOnZero()
{
test(50, 500, 0, 50);
test(50, 500, 50, 50);
test(50, 500, 100, 50);
test(50, 500, 299, 50);
test(50, 500, 300, 550);
test(50, 500, -500, 50);
}
[Test]
public void TestAlmostOnOne()
{
test(499, 500, -1, 499);
test(499, 500, 0, 499);
test(499, 500, 1, 499);
test(499, 500, 499, 499);
test(499, 500, 600, 499);
test(499, 500, 800, 999);
}
[Test]
public void TestOnOne()
{
test(500, 500, -500, 0);
test(500, 500, 0, 0);
test(500, 500, 200, 0);
test(500, 500, 400, 500);
test(500, 500, 500, 500);
test(500, 500, 600, 500);
test(500, 500, 900, 1000);
}
[Test]
public void TestNegative()
{
test(-600, 500, -600, 400);
test(-600, 500, -100, 400);
test(-600, 500, 0, 400);
test(-600, 500, 200, 400);
test(-600, 500, 400, 400);
test(-600, 500, 600, 400);
test(-600, 500, 1000, 900);
}
private void test(double pointTime, double beatLength, double from, double expected)
{
cpi.Clear();
cpi.Add(pointTime, new TimingControlPoint { BeatLength = beatLength });
Assert.That(cpi.GetClosestSnappedTime(from, 1), Is.EqualTo(expected), $"From: {from}");
}
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Tests.NonVisual
public void TestExactDivisors()
{
var cpi = new ControlPointInfo();
cpi.Add(-1000, new TimingControlPoint { BeatLength = 1000 });
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
double[] divisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 };
@ -47,7 +47,7 @@ namespace osu.Game.Tests.NonVisual
public void TestExactDivisorsHighBPMStream()
{
var cpi = new ControlPointInfo();
cpi.Add(-50, new TimingControlPoint { BeatLength = 50 }); // 1200 BPM 1/4 (limit testing)
cpi.Add(0, new TimingControlPoint { BeatLength = 50 }); // 1200 BPM 1/4 (limit testing)
// A 1/4 stream should land on 1/1, 1/2 and 1/4 divisors.
double[] divisors = { 4, 4, 4, 4, 4, 4, 4, 4 };
@ -60,7 +60,7 @@ namespace osu.Game.Tests.NonVisual
public void TestApproximateDivisors()
{
var cpi = new ControlPointInfo();
cpi.Add(-1000, new TimingControlPoint { BeatLength = 1000 });
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
double[] divisors = { 3.03d, 0.97d, 14, 13, 7.94d, 6.08d, 3.93d, 2.96d, 2.02d, 64 };
double[] closestDivisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 };
@ -68,7 +68,7 @@ namespace osu.Game.Tests.NonVisual
assertClosestDivisors(divisors, closestDivisors, cpi);
}
private void assertClosestDivisors(IReadOnlyList<double> divisors, IReadOnlyList<double> closestDivisors, ControlPointInfo cpi, double step = 1)
private static void assertClosestDivisors(IReadOnlyList<double> divisors, IReadOnlyList<double> closestDivisors, ControlPointInfo cpi, double step = 1)
{
List<HitObject> hitobjects = new List<HitObject>();
double offset = cpi.TimingPoints[0].Time;

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@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.Editing
double lastStarRating = 0;
double lastLength = 0;
AddStep("Add timing point", () => EditorBeatmap.ControlPointInfo.Add(500, new TimingControlPoint()));
AddStep("Add timing point", () => EditorBeatmap.ControlPointInfo.Add(200, new TimingControlPoint { BeatLength = 600 }));
AddStep("Change to placement mode", () => InputManager.Key(Key.Number2));
AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left));

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@ -5,6 +5,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -34,6 +35,12 @@ namespace osu.Game.Tests.Visual.Gameplay
base.Content.Add(content = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load()
{
LocalConfig.SetValue(OsuSetting.UIHoldActivationDelay, 0.0);
}
[SetUpSteps]
public override void SetUpSteps()
{
@ -43,6 +50,22 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmClockRunning(true);
}
[Test]
public void TestTogglePauseViaBackAction()
{
pauseViaBackAction();
pauseViaBackAction();
confirmPausedWithNoOverlay();
}
[Test]
public void TestTogglePauseViaPauseGameplayAction()
{
pauseViaPauseGameplayAction();
pauseViaPauseGameplayAction();
confirmPausedWithNoOverlay();
}
[Test]
public void TestPauseWithLargeOffset()
{
@ -144,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("disable pause support", () => Player.Configuration.AllowPause = false);
pauseFromUserExitKey();
pauseViaBackAction();
confirmExited();
}
@ -156,7 +179,7 @@ namespace osu.Game.Tests.Visual.Gameplay
pauseAndConfirm();
resume();
pauseFromUserExitKey();
pauseViaBackAction();
confirmResumed();
confirmNotExited();
@ -170,7 +193,7 @@ namespace osu.Game.Tests.Visual.Gameplay
pauseAndConfirm();
resume();
AddStep("pause via exit key", () => Player.ExitViaQuickExit());
exitViaQuickExitAction();
confirmResumed();
AddAssert("exited", () => !Player.IsCurrentScreen());
@ -214,7 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmClockRunning(false);
AddStep("exit via user pause", () => Player.ExitViaPause());
pauseViaBackAction();
confirmExited();
}
@ -224,11 +247,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
// will finish the fail animation and show the fail/pause screen.
AddStep("attempt exit via pause key", () => Player.ExitViaPause());
pauseViaBackAction();
AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
// will actually exit.
AddStep("exit via pause key", () => Player.ExitViaPause());
pauseViaBackAction();
confirmExited();
}
@ -245,7 +268,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestQuickExitFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
exitViaQuickExitAction();
confirmExited();
}
@ -261,7 +284,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestQuickExitFromGameplay()
{
AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
exitViaQuickExitAction();
confirmExited();
}
@ -327,7 +350,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void pauseAndConfirm()
{
pauseFromUserExitKey();
pauseViaBackAction();
confirmPaused();
}
@ -374,7 +397,17 @@ namespace osu.Game.Tests.Visual.Gameplay
}
private void restart() => AddStep("restart", () => Player.Restart());
private void pauseFromUserExitKey() => AddStep("user pause", () => Player.ExitViaPause());
private void pauseViaBackAction() => AddStep("press escape", () => InputManager.Key(Key.Escape));
private void pauseViaPauseGameplayAction() => AddStep("press middle mouse", () => InputManager.Click(MouseButton.Middle));
private void exitViaQuickExitAction() => AddStep("press ctrl-tilde", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressKey(Key.Tilde);
InputManager.ReleaseKey(Key.Tilde);
InputManager.ReleaseKey(Key.ControlLeft);
});
private void resume() => AddStep("resume", () => Player.Resume());
private void confirmPauseOverlayShown(bool isShown) =>
@ -405,10 +438,6 @@ namespace osu.Game.Tests.Visual.Gameplay
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
public void ExitViaPause() => PerformExit(true);
public void ExitViaQuickExit() => PerformExit(false);
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(e);

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@ -113,7 +113,7 @@ namespace osu.Game.Tournament.Screens.Setup
new LabelledDropdown<RulesetInfo>
{
Label = "Ruleset",
Description = "Decides what stats are displayed and which ranks are retrieved for players.",
Description = "Decides what stats are displayed and which ranks are retrieved for players. This requires a restart to reload data for an existing bracket.",
Items = rulesets.AvailableRulesets,
Current = LadderInfo.Ruleset,
},

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@ -16,6 +16,7 @@ using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Online;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tournament.IO;
@ -44,6 +45,14 @@ namespace osu.Game.Tournament
return dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
}
public override EndpointConfiguration CreateEndpoints()
{
if (UseDevelopmentServer)
return base.CreateEndpoints();
return new ProductionEndpointConfiguration();
}
private TournamentSpriteText initialisationText;
[BackgroundDependencyLoader]
@ -156,9 +165,21 @@ namespace osu.Game.Tournament
addedInfo |= addSeedingBeatmaps();
if (addedInfo)
SaveChanges();
saveChanges();
ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value);
ladder.Ruleset.BindValueChanged(r =>
{
// Refetch player rank data on next startup as the ruleset has changed.
foreach (var team in ladder.Teams)
{
foreach (var player in team.Players)
player.Rank = null;
}
SaveChanges();
});
}
catch (Exception e)
{
@ -306,6 +327,11 @@ namespace osu.Game.Tournament
return;
}
saveChanges();
}
private void saveChanges()
{
foreach (var r in ladder.Rounds)
r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();

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@ -183,9 +183,15 @@ namespace osu.Game.Beatmaps.ControlPoints
private static double getClosestSnappedTime(TimingControlPoint timingPoint, double time, int beatDivisor)
{
double beatLength = timingPoint.BeatLength / beatDivisor;
int beatLengths = (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero);
double beats = (Math.Max(time, 0) - timingPoint.Time) / beatLength;
return timingPoint.Time + beatLengths * beatLength;
int roundedBeats = (int)Math.Round(beats, MidpointRounding.AwayFromZero);
double snappedTime = timingPoint.Time + roundedBeats * beatLength;
if (snappedTime >= 0)
return snappedTime;
return snappedTime + beatLength;
}
/// <summary>

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@ -5,6 +5,7 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
@ -14,6 +15,7 @@ using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
namespace osu.Game.Graphics.UserInterfaceV2
{
@ -58,6 +60,14 @@ namespace osu.Game.Graphics.UserInterfaceV2
this.FadeOut(fade_duration, Easing.OutQuint);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Key == Key.Escape)
return false; // disable the framework-level handling of escape key for conformity (we use GlobalAction.Back).
return base.OnKeyDown(e);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
@ -68,7 +78,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
if (e.Action == GlobalAction.Back)
{
Hide();
this.HidePopover();
return true;
}

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@ -155,9 +155,9 @@ namespace osu.Game.Localisation
public static LocalisableString ToggleProfile => new TranslatableString(getKey(@"toggle_profile"), @"Toggle profile");
/// <summary>
/// "Pause gameplay"
/// "Pause / resume gameplay"
/// </summary>
public static LocalisableString PauseGameplay => new TranslatableString(getKey(@"pause_gameplay"), @"Pause gameplay");
public static LocalisableString PauseGameplay => new TranslatableString(getKey(@"pause_gameplay"), @"Pause / resume gameplay");
/// <summary>
/// "Setup mode"

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@ -19,6 +19,21 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString Connecting => new TranslatableString(getKey(@"connecting"), @"Connecting...");
/// <summary>
/// "home"
/// </summary>
public static LocalisableString HomeHeaderTitle => new TranslatableString(getKey(@"home_header_title"), @"home");
/// <summary>
/// "return to the main menu"
/// </summary>
public static LocalisableString HomeHeaderDescription => new TranslatableString(getKey(@"home_header_description"), @"return to the main menu");
/// <summary>
/// "play some {0}"
/// </summary>
public static LocalisableString PlaySomeRuleset(string arg0) => new TranslatableString(getKey(@"play_some_ruleset"), @"play some {0}", arg0);
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Online
{
public class ExperimentalEndpointConfiguration : EndpointConfiguration
{
public ExperimentalEndpointConfiguration()
{
WebsiteRootUrl = @"https://osu.ppy.sh";
APIEndpointUrl = @"https://lazer.ppy.sh";
APIClientSecret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
APIClientID = "5";
SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator";
MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer";
MetadataEndpointUrl = "https://spectator.ppy.sh/metadata";
}
}
}

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@ -1,16 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Online
{
public class ProductionEndpointConfiguration : EndpointConfiguration
{
public ProductionEndpointConfiguration()
{
WebsiteRootUrl = @"https://osu.ppy.sh";
APIEndpointUrl = @"https://lazer.ppy.sh";
WebsiteRootUrl = APIEndpointUrl = @"https://osu.ppy.sh";
APIClientSecret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
APIClientID = "5";
SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator";

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@ -98,8 +98,8 @@ namespace osu.Game
public virtual bool UseDevelopmentServer => DebugUtils.IsDebugBuild;
internal EndpointConfiguration CreateEndpoints() =>
UseDevelopmentServer ? new DevelopmentEndpointConfiguration() : new ProductionEndpointConfiguration();
public virtual EndpointConfiguration CreateEndpoints() =>
UseDevelopmentServer ? new DevelopmentEndpointConfiguration() : new ExperimentalEndpointConfiguration();
public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();

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@ -5,6 +5,7 @@
using osu.Framework.Allocation;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Toolbar
{
@ -19,8 +20,8 @@ namespace osu.Game.Overlays.Toolbar
[BackgroundDependencyLoader]
private void load()
{
TooltipMain = "home";
TooltipSub = "return to the main menu";
TooltipMain = ToolbarStrings.HomeHeaderTitle;
TooltipSub = ToolbarStrings.HomeHeaderDescription;
SetIcon("Icons/Hexacons/home");
}
}

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@ -3,12 +3,13 @@
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Localisation;
using osu.Game.Rulesets;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
namespace osu.Game.Overlays.Toolbar
{
@ -29,7 +30,7 @@ namespace osu.Game.Overlays.Toolbar
var rInstance = value.CreateInstance();
ruleset.TooltipMain = rInstance.Description;
ruleset.TooltipSub = $"play some {rInstance.Description}";
ruleset.TooltipSub = ToolbarStrings.PlaySomeRuleset(rInstance.Description);
ruleset.SetIcon(rInstance.CreateIcon());
}

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@ -173,7 +173,7 @@ namespace osu.Game.Screens.OnlinePlay
IsValidMod = IsValidMod
};
protected override IEnumerable<(FooterButton, OverlayContainer)> CreateFooterButtons()
protected override IEnumerable<(FooterButton, OverlayContainer?)> CreateFooterButtons()
{
var buttons = base.CreateFooterButtons().ToList();
buttons.Insert(buttons.FindIndex(b => b.Item1 is FooterButtonMods) + 1, (new FooterButtonFreeMods { Current = FreeMods }, freeModSelectOverlay));

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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play
/// <summary>
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
/// </summary>
protected virtual Action BackAction => () => InternalButtons.Children.LastOrDefault()?.TriggerClick();
protected virtual Action BackAction => () => InternalButtons.LastOrDefault()?.TriggerClick();
/// <summary>
/// Action that is invoked when <see cref="GlobalAction.Select"/> is triggered.
@ -189,7 +189,7 @@ namespace osu.Game.Screens.Play
InternalButtons.Add(button);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{

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@ -8,8 +8,10 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -26,7 +28,7 @@ namespace osu.Game.Screens.Play
private SkinnableSound pauseLoop;
protected override Action BackAction => () => InternalButtons.Children.First().TriggerClick();
protected override Action BackAction => () => InternalButtons.First().TriggerClick();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@ -56,5 +58,17 @@ namespace osu.Game.Screens.Play
pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.PauseGameplay:
InternalButtons.First().TriggerClick();
return true;
}
return base.OnPressed(e);
}
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -36,7 +34,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Collections;
using osu.Game.Graphics.UserInterface;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
@ -49,7 +47,7 @@ namespace osu.Game.Screens.Select
protected const float BACKGROUND_BLUR = 20;
private const float left_area_padding = 20;
public FilterControl FilterControl { get; private set; }
public FilterControl FilterControl { get; private set; } = null!;
/// <summary>
/// Whether this song select instance should take control of the global track,
@ -64,75 +62,71 @@ namespace osu.Game.Screens.Select
/// <summary>
/// Can be null if <see cref="ShowFooter"/> is false.
/// </summary>
protected BeatmapOptionsOverlay BeatmapOptions { get; private set; }
protected BeatmapOptionsOverlay BeatmapOptions { get; private set; } = null!;
/// <summary>
/// Can be null if <see cref="ShowFooter"/> is false.
/// </summary>
protected Footer Footer { get; private set; }
protected Footer? Footer { get; private set; }
/// <summary>
/// Contains any panel which is triggered by a footer button.
/// Helps keep them located beneath the footer itself.
/// </summary>
protected Container FooterPanels { get; private set; }
protected Container FooterPanels { get; private set; } = null!;
/// <summary>
/// Whether entering editor mode should be allowed.
/// </summary>
public virtual bool AllowEditing => true;
public bool BeatmapSetsLoaded => IsLoaded && Carousel?.BeatmapSetsLoaded == true;
public bool BeatmapSetsLoaded => IsLoaded && Carousel.BeatmapSetsLoaded;
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
protected BeatmapCarousel Carousel { get; private set; }
protected BeatmapCarousel Carousel { get; private set; } = null!;
private ParallaxContainer wedgeBackground;
private ParallaxContainer wedgeBackground = null!;
protected Container LeftArea { get; private set; }
protected Container LeftArea { get; private set; } = null!;
private BeatmapInfoWedge beatmapInfoWedge;
[Resolved(canBeNull: true)]
private IDialogOverlay dialogOverlay { get; set; }
private BeatmapInfoWedge beatmapInfoWedge = null!;
[Resolved]
private BeatmapManager beatmaps { get; set; }
private IDialogOverlay? dialogOverlay { get; set; }
protected ModSelectOverlay ModSelect { get; private set; }
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
protected Sample SampleConfirm { get; private set; }
protected ModSelectOverlay ModSelect { get; private set; } = null!;
private Sample sampleChangeDifficulty;
private Sample sampleChangeBeatmap;
protected Sample? SampleConfirm { get; private set; }
private Container carouselContainer;
private Sample sampleChangeDifficulty = null!;
private Sample sampleChangeBeatmap = null!;
protected BeatmapDetailArea BeatmapDetails { get; private set; }
private Container carouselContainer = null!;
private FooterButtonOptions beatmapOptionsButton;
protected BeatmapDetailArea BeatmapDetails { get; private set; } = null!;
private FooterButtonOptions beatmapOptionsButton = null!;
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
private double audioFeedbackLastPlaybackTime;
[CanBeNull]
private IDisposable modSelectOverlayRegistration;
private IDisposable? modSelectOverlayRegistration;
[Resolved]
private MusicController music { get; set; }
private MusicController music { get; set; } = null!;
[Resolved(CanBeNull = true)]
internal IOverlayManager OverlayManager { get; private set; }
[Resolved]
internal IOverlayManager? OverlayManager { get; private set; }
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender)
{
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
LoadComponentAsync(Carousel = new BeatmapCarousel
{
AllowSelection = false, // delay any selection until our bindables are ready to make a good choice.
@ -146,6 +140,9 @@ namespace osu.Game.Screens.Select
GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s),
}, c => carouselContainer.Child = c);
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
AddRangeInternal(new Drawable[]
{
new ResetScrollContainer(() => Carousel.ScrollToSelected())
@ -273,7 +270,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions = new BeatmapOptionsOverlay(),
}
},
Footer = new Footer(),
Footer = new Footer()
});
}
@ -318,7 +315,7 @@ namespace osu.Game.Screens.Select
/// Creates the buttons to be displayed in the footer.
/// </summary>
/// <returns>A set of <see cref="FooterButton"/> and an optional <see cref="OverlayContainer"/> which the button opens when pressed.</returns>
protected virtual IEnumerable<(FooterButton, OverlayContainer)> CreateFooterButtons() => new (FooterButton, OverlayContainer)[]
protected virtual IEnumerable<(FooterButton, OverlayContainer?)> CreateFooterButtons() => new (FooterButton, OverlayContainer?)[]
{
(new FooterButtonMods { Current = Mods }, ModSelect),
(new FooterButtonRandom
@ -339,7 +336,7 @@ namespace osu.Game.Screens.Select
Carousel.Filter(criteria, shouldDebounce);
}
private DependencyContainer dependencies;
private DependencyContainer dependencies = null!;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
@ -357,7 +354,7 @@ namespace osu.Game.Screens.Select
/// </summary>
protected abstract BeatmapDetailArea CreateBeatmapDetailArea();
public void Edit(BeatmapInfo beatmapInfo = null)
public void Edit(BeatmapInfo? beatmapInfo = null)
{
if (!AllowEditing)
throw new InvalidOperationException($"Attempted to edit when {nameof(AllowEditing)} is disabled");
@ -372,7 +369,7 @@ namespace osu.Game.Screens.Select
/// <param name="beatmapInfo">An optional beatmap to override the current carousel selection.</param>
/// <param name="ruleset">An optional ruleset to override the current carousel selection.</param>
/// <param name="customStartAction">An optional custom action to perform instead of <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmapInfo = null, RulesetInfo ruleset = null, Action customStartAction = null)
public void FinaliseSelection(BeatmapInfo? beatmapInfo = null, RulesetInfo? ruleset = null, Action? customStartAction = null)
{
// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
if (!Carousel.BeatmapSetsLoaded)
@ -419,9 +416,9 @@ namespace osu.Game.Screens.Select
/// <returns>If a resultant action occurred that takes the user away from SongSelect.</returns>
protected abstract bool OnStart();
private ScheduledDelegate selectionChangedDebounce;
private ScheduledDelegate? selectionChangedDebounce;
private void updateCarouselSelection(ValueChangedEvent<WorkingBeatmap> e = null)
private void updateCarouselSelection(ValueChangedEvent<WorkingBeatmap>? e = null)
{
var beatmap = e?.NewValue ?? Beatmap.Value;
if (beatmap is DummyWorkingBeatmap || !this.IsCurrentScreen()) return;
@ -451,11 +448,11 @@ namespace osu.Game.Screens.Select
}
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
private BeatmapInfo beatmapInfoPrevious;
private BeatmapInfo beatmapInfoNoDebounce;
private RulesetInfo rulesetNoDebounce;
private BeatmapInfo? beatmapInfoPrevious;
private BeatmapInfo? beatmapInfoNoDebounce;
private RulesetInfo? rulesetNoDebounce;
private void updateSelectedBeatmap(BeatmapInfo beatmapInfo)
private void updateSelectedBeatmap(BeatmapInfo? beatmapInfo)
{
if (beatmapInfo == null && beatmapInfoNoDebounce == null)
return;
@ -467,7 +464,7 @@ namespace osu.Game.Screens.Select
performUpdateSelected();
}
private void updateSelectedRuleset(RulesetInfo ruleset)
private void updateSelectedRuleset(RulesetInfo? ruleset)
{
if (ruleset == null && rulesetNoDebounce == null)
return;
@ -485,7 +482,7 @@ namespace osu.Game.Screens.Select
private void performUpdateSelected()
{
var beatmap = beatmapInfoNoDebounce;
var ruleset = rulesetNoDebounce;
RulesetInfo? ruleset = rulesetNoDebounce;
selectionChangedDebounce?.Cancel();
@ -694,6 +691,7 @@ namespace osu.Game.Screens.Select
isHandlingLooping = true;
ensureTrackLooping(Beatmap.Value, TrackChangeDirection.None);
music.TrackChanged += ensureTrackLooping;
}
@ -728,7 +726,7 @@ namespace osu.Game.Screens.Select
decoupledRuleset.UnbindAll();
if (music != null)
if (music.IsNotNull())
music.TrackChanged -= ensureTrackLooping;
modSelectOverlayRegistration?.Dispose();
@ -763,7 +761,7 @@ namespace osu.Game.Screens.Select
}
}
private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);
private readonly WeakReference<ITrack?> lastTrack = new WeakReference<ITrack?>(null);
/// <summary>
/// Ensures some music is playing for the current track.
@ -864,18 +862,18 @@ namespace osu.Game.Screens.Select
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
Carousel?.FlushPendingFilterOperations();
Carousel.FlushPendingFilterOperations();
return true;
}
private void delete(BeatmapSetInfo beatmap)
private void delete(BeatmapSetInfo? beatmap)
{
if (beatmap == null) return;
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
}
private void clearScores(BeatmapInfo beatmapInfo)
private void clearScores(BeatmapInfo? beatmapInfo)
{
if (beatmapInfo == null) return;
@ -950,7 +948,7 @@ namespace osu.Game.Screens.Select
private partial class ResetScrollContainer : Container
{
private readonly Action onHoverAction;
private readonly Action? onHoverAction;
public ResetScrollContainer(Action onHoverAction)
{

View File

@ -50,17 +50,16 @@ namespace osu.Game.Tests.Visual
{
var cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both };
cursorDisplay.Add(new OsuTooltipContainer(cursorDisplay.MenuCursor)
cursorDisplay.Add(content = new OsuTooltipContainer(cursorDisplay.MenuCursor)
{
RelativeSizeAxes = Axes.Both,
Child = mainContent
});
mainContent = cursorDisplay;
mainContent.Add(cursorDisplay);
}
if (CreateNestedActionContainer)
mainContent = new GlobalActionContainer(null).WithChild(mainContent);
mainContent.Add(new GlobalActionContainer(null));
base.Content.AddRange(new Drawable[]
{