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https://github.com/ppy/osu
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Add the realtime multiplayer ready button
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multi.RealtimeMultiplayer;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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{
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public class TestSceneRealtimeReadyButton : RealtimeMultiplayerTestScene
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{
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private RealtimeReadyButton button;
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
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}
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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var beatmap = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First().Beatmaps.First();
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
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Child = button = new RealtimeReadyButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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SelectedItem =
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{
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Value = new PlaylistItem
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{
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Beatmap = { Value = beatmap },
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Ruleset = { Value = beatmap.Ruleset }
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}
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}
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};
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Client.AddUser(API.LocalUser.Value);
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});
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[Test]
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public void TestToggleStateWhenNotHost()
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{
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AddStep("add second user as host", () =>
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{
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Client.AddUser(new User { Id = 2, Username = "Another user" });
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Client.TransferHost(2);
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});
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addClickButtonStep();
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AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
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addClickButtonStep();
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AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestToggleStateWhenHost(bool allReady)
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{
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AddStep("setup", () =>
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{
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Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
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if (!allReady)
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Client.AddUser(new User { Id = 2, Username = "Another user" });
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});
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addClickButtonStep();
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AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
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addClickButtonStep();
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AddAssert("match started", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
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}
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[Test]
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public void TestBecomeHostWhileReady()
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{
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addClickButtonStep();
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AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0));
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addClickButtonStep();
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AddAssert("match started", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
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}
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[Test]
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public void TestLoseHostWhileReady()
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{
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AddStep("setup", () =>
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{
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Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
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Client.AddUser(new User { Id = 2, Username = "Another user" });
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});
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addClickButtonStep();
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AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0));
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addClickButtonStep();
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AddAssert("match not started", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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}
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private void addClickButtonStep() => AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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}
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}
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@ -0,0 +1,122 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Screens.Multi.Components;
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using osuTK;
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namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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{
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public class RealtimeReadyButton : RealtimeRoomComposite
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{
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public Bindable<PlaylistItem> SelectedItem => button.SelectedItem;
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[Resolved]
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private IAPIProvider api { get; set; }
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[CanBeNull]
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private MultiplayerRoomUser localUser;
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly ButtonWithTrianglesExposed button;
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public RealtimeReadyButton()
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{
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InternalChild = button = new ButtonWithTrianglesExposed
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Enabled = { Value = true },
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Action = onClick
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};
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}
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protected override void OnRoomChanged()
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{
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base.OnRoomChanged();
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localUser = Room?.Users.Single(u => u.User?.Id == api.LocalUser.Value.Id);
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button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open;
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updateState();
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}
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private void updateState()
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{
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if (localUser == null)
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return;
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Debug.Assert(Room != null);
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switch (localUser.State)
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{
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case MultiplayerUserState.Idle:
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button.Text = "Ready";
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updateButtonColour(true);
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break;
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case MultiplayerUserState.Ready:
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if (Room?.Host?.Equals(localUser) == true)
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{
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button.Text = "Let's go!";
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updateButtonColour(Room.Users.All(u => u.State == MultiplayerUserState.Ready));
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}
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else
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{
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button.Text = "Waiting for host...";
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updateButtonColour(false);
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}
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break;
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}
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}
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private void updateButtonColour(bool green)
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{
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if (green)
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{
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button.BackgroundColour = colours.Green;
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button.Triangles.ColourDark = colours.Green;
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button.Triangles.ColourLight = colours.GreenLight;
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}
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else
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{
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button.BackgroundColour = colours.YellowDark;
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button.Triangles.ColourDark = colours.YellowDark;
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button.Triangles.ColourLight = colours.Yellow;
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}
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}
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private void onClick()
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{
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if (localUser == null)
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return;
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if (localUser.State == MultiplayerUserState.Idle)
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Client.ChangeState(MultiplayerUserState.Ready);
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else
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{
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if (Room?.Host?.Equals(localUser) == true)
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Client.StartMatch();
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else
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Client.ChangeState(MultiplayerUserState.Idle);
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}
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}
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private class ButtonWithTrianglesExposed : ReadyButton
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{
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public new Triangles Triangles => base.Triangles;
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}
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}
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}
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