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https://github.com/ppy/osu
synced 2024-12-28 01:42:57 +00:00
Add new properties to BeatmapInfo
to track online hash and updates
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@ -92,6 +92,16 @@ namespace osu.Game.Beatmaps
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[Indexed]
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public string MD5Hash { get; set; } = string.Empty;
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public string OnlineMD5Hash { get; set; } = string.Empty;
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public DateTimeOffset? LastOnlineUpdate { get; set; }
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/// <summary>
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/// Whether this beatmap matches the online version, based on fetched online metadata.
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/// Will return <c>true</c> if no online metadata is available.
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/// </summary>
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public bool MatchesOnlineVersion => LastOnlineUpdate == null || MD5Hash == OnlineMD5Hash;
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[JsonIgnore]
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public bool Hidden { get; set; }
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@ -102,10 +102,13 @@ namespace osu.Game.Beatmaps
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beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None;
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beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID;
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beatmapInfo.OnlineMD5Hash = res.MD5Hash;
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beatmapInfo.OnlineID = res.OnlineID;
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beatmapInfo.Metadata.Author.OnlineID = res.AuthorID;
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beatmapInfo.LastOnlineUpdate = DateTimeOffset.Now;
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logForModel(set, $"Online retrieval mapped {beatmapInfo} to {res.OnlineBeatmapSetID} / {res.OnlineID}.");
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}
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}
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@ -190,7 +193,7 @@ namespace osu.Game.Beatmaps
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using (var cmd = db.CreateCommand())
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{
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cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path";
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cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id, checksum FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path";
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cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmapInfo.MD5Hash));
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cmd.Parameters.Add(new SqliteParameter("@OnlineID", beatmapInfo.OnlineID));
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@ -209,8 +212,8 @@ namespace osu.Game.Beatmaps
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beatmapInfo.BeatmapSet.Status = status;
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beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0);
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beatmapInfo.OnlineID = reader.GetInt32(1);
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beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3);
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beatmapInfo.OnlineMD5Hash = reader.GetString(4);
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logForModel(set, $"Cached local retrieval for {beatmapInfo}.");
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return true;
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@ -56,6 +56,8 @@ namespace osu.Game.Beatmaps
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// Before we use below, we want to invalidate.
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workingBeatmapCache.Invalidate(beatmapSet);
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// TODO: this call currently uses the local `online.db` lookup.
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// We probably don't want this to happen after initial import (as the data may be stale).
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onlineLookupQueue.Update(beatmapSet);
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foreach (var beatmap in beatmapSet.Beatmaps)
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@ -61,8 +61,9 @@ namespace osu.Game.Database
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/// 15 2022-07-13 Added LastPlayed to BeatmapInfo.
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/// 16 2022-07-15 Removed HasReplay from ScoreInfo.
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/// 17 2022-07-16 Added CountryCode to RealmUser.
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/// 18 2022-07-19 Added OnlineMD5Hash and LastOnlineUpdate to BeatmapInfo.
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/// </summary>
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private const int schema_version = 17;
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private const int schema_version = 18;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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