From 6e60e68b809be7e1d93f3a80371f1ba551d45c43 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 2 Feb 2022 14:44:06 +0900 Subject: [PATCH] Change from click to mousedown+mouseup and only play when cursor is visible --- osu.Game/Graphics/Cursor/MenuCursor.cs | 29 +++++++++++++++----------- 1 file changed, 17 insertions(+), 12 deletions(-) diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index a89d8dac71..0cc751ea21 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -76,18 +76,6 @@ namespace osu.Game.Graphics.Cursor return base.OnMouseMove(e); } - protected override bool OnClick(ClickEvent e) - { - var channel = tapSample.GetChannel(); - - // scale to [-0.75, 0.75] so that the sample isn't fully panned left or right (sounds weird) - channel.Balance.Value = ((activeCursor.X / DrawWidth) * 2 - 1) * 0.75; - channel.Frequency.Value = 0.99 + RNG.NextDouble(0.02); - channel.Play(); - - return base.OnClick(e); - } - protected override bool OnMouseDown(MouseDownEvent e) { if (State.Value == Visibility.Visible) @@ -105,6 +93,8 @@ namespace osu.Game.Graphics.Cursor dragRotationState = DragRotationState.DragStarted; positionMouseDown = e.MousePosition; } + + playTapSample(); } return base.OnMouseDown(e); @@ -122,6 +112,9 @@ namespace osu.Game.Graphics.Cursor activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf); dragRotationState = DragRotationState.NotDragging; } + + if (State.Value == Visibility.Visible) + playTapSample(0.8); } base.OnMouseUp(e); @@ -139,6 +132,18 @@ namespace osu.Game.Graphics.Cursor activeCursor.ScaleTo(0.6f, 250, Easing.In); } + private void playTapSample(double baseFrequency = 1f) + { + const float random_range = 0.02f; + SampleChannel channel = tapSample.GetChannel(); + + // Scale to [-0.75, 0.75] so that the sample isn't fully panned left or right (sounds weird) + channel.Balance.Value = ((activeCursor.X / DrawWidth) * 2 - 1) * 0.75; + channel.Frequency.Value = baseFrequency - (random_range / 2f) + RNG.NextDouble(random_range); + + channel.Play(); + } + public class Cursor : Container { private Container cursorContainer;