diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index 5606328575..5c98c72b75 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -53,7 +53,13 @@ private void load(AudioManager audio) samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in"); samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out"); + } + protected override void LoadComplete() + { + base.LoadComplete(); + + // This must be added after the base LoadComplete. The overlay may need to be hidden immediately if its disabled. State.ValueChanged += onStateChanged; }