mirror of
https://github.com/ppy/osu
synced 2025-01-19 04:20:59 +00:00
Merge branch 'master' into fix-control-point-bindable-updates
This commit is contained in:
commit
6def54548b
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Tracking.BindValueChanged(updateSlidingSample);
|
||||
}
|
||||
|
||||
private SkinnableSound slidingSample;
|
||||
private PausableSkinnableSound slidingSample;
|
||||
|
||||
protected override void LoadSamples()
|
||||
{
|
||||
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
||||
clone.Name = "sliderslide";
|
||||
|
||||
AddInternal(slidingSample = new SkinnableSound(clone)
|
||||
AddInternal(slidingSample = new PausableSkinnableSound(clone)
|
||||
{
|
||||
Looping = true
|
||||
});
|
||||
@ -112,10 +112,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
|
||||
{
|
||||
// note that samples will not start playing if exiting a seek operation in the middle of a slider.
|
||||
// may be something we want to address at a later point, but not so easy to make happen right now
|
||||
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
|
||||
if (tracking.NewValue && ShouldPlaySamples)
|
||||
if (tracking.NewValue)
|
||||
slidingSample?.Play();
|
||||
else
|
||||
slidingSample?.Stop();
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
isSpinning.BindValueChanged(updateSpinningSample);
|
||||
}
|
||||
|
||||
private SkinnableSound spinningSample;
|
||||
private PausableSkinnableSound spinningSample;
|
||||
private const float spinning_sample_initial_frequency = 1.0f;
|
||||
private const float spinning_sample_modulated_base_frequency = 0.5f;
|
||||
|
||||
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
||||
clone.Name = "spinnerspin";
|
||||
|
||||
AddInternal(spinningSample = new SkinnableSound(clone)
|
||||
AddInternal(spinningSample = new PausableSkinnableSound(clone)
|
||||
{
|
||||
Volume = { Value = 0 },
|
||||
Looping = true,
|
||||
@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
|
||||
{
|
||||
// note that samples will not start playing if exiting a seek operation in the middle of a spinner.
|
||||
// may be something we want to address at a later point, but not so easy to make happen right now
|
||||
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
|
||||
if (tracking.NewValue && ShouldPlaySamples)
|
||||
if (tracking.NewValue)
|
||||
{
|
||||
spinningSample?.Play();
|
||||
spinningSample?.VolumeTo(1, 200);
|
||||
|
@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
|
||||
}
|
||||
}
|
||||
|
||||
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
|
||||
private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
|
||||
{
|
||||
var drawable = new SkinnableSound(hitSampleInfo)
|
||||
var drawable = new PausableSkinnableSound(hitSampleInfo)
|
||||
{
|
||||
LifetimeStart = lifetimeStart,
|
||||
LifetimeEnd = lifetimeEnd
|
||||
@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Audio
|
||||
|
||||
public class DrumSample
|
||||
{
|
||||
public SkinnableSound Centre;
|
||||
public SkinnableSound Rim;
|
||||
public PausableSkinnableSound Centre;
|
||||
public PausableSkinnableSound Rim;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,11 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableSound : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
[Cached(typeof(ISamplePlaybackDisabler))]
|
||||
private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
||||
private TestSkinSourceContainer skinSource;
|
||||
private SkinnableSound skinnableSound;
|
||||
private PausableSkinnableSound skinnableSound;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Clock = gameplayClock,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
|
||||
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
|
||||
},
|
||||
};
|
||||
});
|
||||
|
@ -52,10 +52,10 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public class NightcoreBeatContainer : BeatSyncedContainer
|
||||
{
|
||||
private SkinnableSound hatSample;
|
||||
private SkinnableSound clapSample;
|
||||
private SkinnableSound kickSample;
|
||||
private SkinnableSound finishSample;
|
||||
private PausableSkinnableSound hatSample;
|
||||
private PausableSkinnableSound clapSample;
|
||||
private PausableSkinnableSound kickSample;
|
||||
private PausableSkinnableSound finishSample;
|
||||
|
||||
private int? firstBeat;
|
||||
|
||||
@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
hatSample = new SkinnableSound(new SampleInfo("nightcore-hat")),
|
||||
clapSample = new SkinnableSound(new SampleInfo("nightcore-clap")),
|
||||
kickSample = new SkinnableSound(new SampleInfo("nightcore-kick")),
|
||||
finishSample = new SkinnableSound(new SampleInfo("nightcore-finish")),
|
||||
hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")),
|
||||
clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")),
|
||||
kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")),
|
||||
finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -17,7 +17,6 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
|
||||
|
||||
protected SkinnableSound Samples { get; private set; }
|
||||
protected PausableSkinnableSound Samples { get; private set; }
|
||||
|
||||
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
|
||||
|
||||
@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
||||
}
|
||||
|
||||
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
|
||||
Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
|
||||
AddInternal(Samples);
|
||||
}
|
||||
|
||||
@ -359,9 +358,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the position to be used for sample playback at a specified X position (0..1).
|
||||
/// </summary>
|
||||
@ -374,18 +370,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether samples should currently be playing. Will be false during seek operations.
|
||||
/// </summary>
|
||||
protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true;
|
||||
|
||||
/// <summary>
|
||||
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
|
||||
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
|
||||
/// </summary>
|
||||
public virtual void PlaySamples()
|
||||
{
|
||||
if (Samples != null && ShouldPlaySamples)
|
||||
if (Samples != null)
|
||||
{
|
||||
Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
|
||||
Samples.Play();
|
||||
|
@ -3,18 +3,23 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -34,11 +39,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private readonly List<Container> shadowComponents = new List<Container>();
|
||||
|
||||
private DrawableHitObject drawableHitObject;
|
||||
|
||||
private Bindable<Color4> comboColour;
|
||||
|
||||
private readonly Container mainComponents;
|
||||
|
||||
private readonly OsuSpriteText comboIndexText;
|
||||
|
||||
private Bindable<int> comboIndex;
|
||||
|
||||
private const float thickness = 5;
|
||||
|
||||
private const float shadow_radius = 5;
|
||||
|
||||
private const float circle_size = 16;
|
||||
private const float circle_size = 24;
|
||||
|
||||
public TimelineHitObjectBlueprint(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
@ -54,14 +69,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
mainComponents = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
comboIndexText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black),
|
||||
},
|
||||
});
|
||||
|
||||
circle = new Circle
|
||||
{
|
||||
Size = new Vector2(circle_size),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
AlwaysPresent = true,
|
||||
Colour = Color4.White,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
@ -77,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
DragBar dragBarUnderlay;
|
||||
Container extensionBar;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
mainComponents.AddRange(new Drawable[]
|
||||
{
|
||||
extensionBar = new Container
|
||||
{
|
||||
@ -117,12 +146,54 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
else
|
||||
{
|
||||
AddInternal(circle);
|
||||
mainComponents.Add(circle);
|
||||
}
|
||||
|
||||
updateShadows();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(HitObjectComposer composer)
|
||||
{
|
||||
if (composer != null)
|
||||
{
|
||||
// best effort to get the drawable representation for grabbing colour and what not.
|
||||
drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (HitObject is IHasComboInformation comboInfo)
|
||||
{
|
||||
comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
|
||||
comboIndex.BindValueChanged(combo =>
|
||||
{
|
||||
comboIndexText.Text = (combo.NewValue + 1).ToString();
|
||||
}, true);
|
||||
}
|
||||
|
||||
if (drawableHitObject != null)
|
||||
{
|
||||
comboColour = drawableHitObject.AccentColour.GetBoundCopy();
|
||||
comboColour.BindValueChanged(colour =>
|
||||
{
|
||||
if (HitObject is IHasDuration)
|
||||
mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
|
||||
else
|
||||
mainComponents.Colour = drawableHitObject.AccentColour.Value;
|
||||
|
||||
var col = mainComponents.Colour.TopLeft.Linear;
|
||||
float brightness = col.R + col.G + col.B;
|
||||
|
||||
// decide the combo index colour based on brightness?
|
||||
comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -1,8 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Skinning;
|
||||
@ -18,11 +22,23 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateMainContent()
|
||||
private Ruleset ruleset;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
ruleset = parent.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
composer = ruleset?.CreateHitObjectComposer();
|
||||
|
||||
// make the composer available to the timeline and other components in this screen.
|
||||
dependencies.CacheAs(composer);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override Drawable CreateMainContent()
|
||||
{
|
||||
if (ruleset == null || composer == null)
|
||||
return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
|
||||
|
||||
|
@ -107,6 +107,7 @@ namespace osu.Game.Screens.Edit
|
||||
UpdateClockSource();
|
||||
|
||||
dependencies.CacheAs(clock);
|
||||
dependencies.CacheAs<ISamplePlaybackDisabler>(clock);
|
||||
AddInternal(clock);
|
||||
|
||||
// todo: remove caching of this and consume via editorBeatmap?
|
||||
|
@ -7,17 +7,18 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
|
||||
/// </summary>
|
||||
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
|
||||
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISamplePlaybackDisabler
|
||||
{
|
||||
public IBindable<Track> Track => track;
|
||||
|
||||
@ -31,6 +32,10 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private readonly DecoupleableInterpolatingFramedClock underlyingClock;
|
||||
|
||||
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
|
||||
|
||||
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
||||
|
||||
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
|
||||
: this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor)
|
||||
{
|
||||
@ -166,11 +171,14 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
samplePlaybackDisabled.Value = true;
|
||||
underlyingClock.Stop();
|
||||
}
|
||||
|
||||
public bool Seek(double position)
|
||||
{
|
||||
samplePlaybackDisabled.Value = true;
|
||||
|
||||
ClearTransforms();
|
||||
return underlyingClock.Seek(position);
|
||||
}
|
||||
@ -211,8 +219,35 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private const double transform_time = 300;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
updateSeekingState();
|
||||
}
|
||||
|
||||
private void updateSeekingState()
|
||||
{
|
||||
if (samplePlaybackDisabled.Value)
|
||||
{
|
||||
if (track.Value?.IsRunning != true)
|
||||
{
|
||||
// seeking in the editor can happen while the track isn't running.
|
||||
// in this case we always want to expose ourselves as seeking (to avoid sample playback).
|
||||
return;
|
||||
}
|
||||
|
||||
// we are either running a seek tween or doing an immediate seek.
|
||||
// in the case of an immediate seek the seeking bool will be set to false after one update.
|
||||
// this allows for silencing hit sounds and the likes.
|
||||
samplePlaybackDisabled.Value = Transforms.Any();
|
||||
}
|
||||
}
|
||||
|
||||
public void SeekTo(double seekDestination)
|
||||
{
|
||||
samplePlaybackDisabled.Value = true;
|
||||
|
||||
if (IsRunning)
|
||||
Seek(seekDestination);
|
||||
else
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
private OsuButton deleteButton;
|
||||
private ControlPointTable table;
|
||||
|
||||
private BindableList<ControlPointGroup> controlGroups;
|
||||
private IBindableList<ControlPointGroup> controlGroups;
|
||||
|
||||
[Resolved]
|
||||
private EditorClock clock { get; set; }
|
||||
@ -141,8 +141,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true);
|
||||
|
||||
// todo: remove cast after https://github.com/ppy/osu-framework/pull/3906 is merged
|
||||
controlGroups = (BindableList<ControlPointGroup>)Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
|
||||
controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
|
||||
|
||||
controlGroups.BindCollectionChanged((sender, args) =>
|
||||
{
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class GameplayClock : IFrameBasedClock
|
||||
public class GameplayClock : IFrameBasedClock, ISamplePlaybackDisabler
|
||||
{
|
||||
private readonly IFrameBasedClock underlyingClock;
|
||||
|
||||
@ -72,5 +72,7 @@ namespace osu.Game.Screens.Play
|
||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
||||
|
||||
public IClock Source => underlyingClock;
|
||||
|
||||
public IBindable<bool> SamplePlaybackDisabled => IsPaused;
|
||||
}
|
||||
}
|
||||
|
@ -54,6 +54,7 @@ namespace osu.Game.Screens.Play
|
||||
public GameplayClock GameplayClock => localGameplayClock;
|
||||
|
||||
[Cached(typeof(GameplayClock))]
|
||||
[Cached(typeof(ISamplePlaybackDisabler))]
|
||||
private readonly LocalGameplayClock localGameplayClock;
|
||||
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
20
osu.Game/Screens/Play/ISamplePlaybackDisabler.cs
Normal file
20
osu.Game/Screens/Play/ISamplePlaybackDisabler.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows a component to disable sample playback dynamically as required.
|
||||
/// Handled by <see cref="PausableSkinnableSound"/>.
|
||||
/// </summary>
|
||||
public interface ISamplePlaybackDisabler
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether sample playback should be disabled (or paused for looping samples).
|
||||
/// </summary>
|
||||
IBindable<bool> SamplePlaybackDisabled { get; }
|
||||
}
|
||||
}
|
66
osu.Game/Skinning/PausableSkinnableSound.cs
Normal file
66
osu.Game/Skinning/PausableSkinnableSound.cs
Normal file
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class PausableSkinnableSound : SkinnableSound
|
||||
{
|
||||
protected bool RequestedPlaying { get; private set; }
|
||||
|
||||
public PausableSkinnableSound(ISampleInfo hitSamples)
|
||||
: base(hitSamples)
|
||||
{
|
||||
}
|
||||
|
||||
public PausableSkinnableSound(IEnumerable<ISampleInfo> hitSamples)
|
||||
: base(hitSamples)
|
||||
{
|
||||
}
|
||||
|
||||
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
|
||||
{
|
||||
// if in a gameplay context, pause sample playback when gameplay is paused.
|
||||
if (samplePlaybackDisabler != null)
|
||||
{
|
||||
samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
|
||||
samplePlaybackDisabled.BindValueChanged(disabled =>
|
||||
{
|
||||
if (RequestedPlaying)
|
||||
{
|
||||
if (disabled.NewValue)
|
||||
base.Stop();
|
||||
// it's not easy to know if a sample has finished playing (to end).
|
||||
// to keep things simple only resume playing looping samples.
|
||||
else if (Looping)
|
||||
base.Play();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void Play()
|
||||
{
|
||||
RequestedPlaying = true;
|
||||
|
||||
if (samplePlaybackDisabled.Value)
|
||||
return;
|
||||
|
||||
base.Play();
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
RequestedPlaying = false;
|
||||
base.Stop();
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -22,8 +21,6 @@ namespace osu.Game.Skinning
|
||||
[Resolved]
|
||||
private ISampleStore samples { get; set; }
|
||||
|
||||
private bool requestedPlaying;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
@ -50,27 +47,6 @@ namespace osu.Game.Skinning
|
||||
InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
|
||||
}
|
||||
|
||||
private Bindable<bool> gameplayClockPaused;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayClock gameplayClock)
|
||||
{
|
||||
// if in a gameplay context, pause sample playback when gameplay is paused.
|
||||
gameplayClockPaused = gameplayClock?.IsPaused.GetBoundCopy();
|
||||
gameplayClockPaused?.BindValueChanged(paused =>
|
||||
{
|
||||
if (requestedPlaying)
|
||||
{
|
||||
if (paused.NewValue)
|
||||
stop();
|
||||
// it's not easy to know if a sample has finished playing (to end).
|
||||
// to keep things simple only resume playing looping samples.
|
||||
else if (Looping)
|
||||
play();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private bool looping;
|
||||
|
||||
public bool Looping
|
||||
@ -86,13 +62,7 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
public void Play()
|
||||
{
|
||||
requestedPlaying = true;
|
||||
play();
|
||||
}
|
||||
|
||||
private void play()
|
||||
public virtual void Play()
|
||||
{
|
||||
samplesContainer.ForEach(c =>
|
||||
{
|
||||
@ -101,13 +71,7 @@ namespace osu.Game.Skinning
|
||||
});
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
requestedPlaying = false;
|
||||
stop();
|
||||
}
|
||||
|
||||
private void stop()
|
||||
public virtual void Stop()
|
||||
{
|
||||
samplesContainer.ForEach(c => c.Stop());
|
||||
}
|
||||
@ -142,7 +106,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
// Start playback internally for the new samples if the previous ones were playing beforehand.
|
||||
if (wasPlaying)
|
||||
play();
|
||||
Play();
|
||||
}
|
||||
|
||||
#region Re-expose AudioContainer
|
||||
|
Loading…
Reference in New Issue
Block a user