From 6818ebdaffd09c696c904506c09e0e29e4a136a1 Mon Sep 17 00:00:00 2001
From: Dean Herbert <pe@ppy.sh>
Date: Sun, 22 Oct 2017 15:27:16 +0900
Subject: [PATCH 1/2] Change the way migrations are checked for

This method allows switching between sqlite-net and EF builds without completely breaking. Note that DB migration still only happens in a forward direction, but this will allow switching back and forth without eventually being unable to start the game.
---
 osu.Game/Database/OsuDbContext.cs | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/osu.Game/Database/OsuDbContext.cs b/osu.Game/Database/OsuDbContext.cs
index 20d36f3ebe..d68c612bd5 100644
--- a/osu.Game/Database/OsuDbContext.cs
+++ b/osu.Game/Database/OsuDbContext.cs
@@ -180,13 +180,15 @@ namespace osu.Game.Database
         {
             try
             {
-                // will fail if EF hasn't touched the database yet.
-                Database.ExecuteSqlCommand("SELECT * FROM __EFMigrationsHistory LIMIT 1");
+                // will fail if the database isn't in a sane EF-migradted state.
+                Database.ExecuteSqlCommand("SELECT MetadataID FROM BeatmapSetInfo LIMIT 1");
             }
             catch
             {
                 try
                 {
+                    Database.ExecuteSqlCommand("DROP TABLE IF EXISTS __EFMigrationsHistory");
+
                     // will fail (intentionally) if we don't have sqlite-net data present.
                     Database.ExecuteSqlCommand("SELECT OnlineBeatmapSetId FROM BeatmapMetadata LIMIT 1");
 

From 39b356880e22515bdf9b071922c6b10cf5510719 Mon Sep 17 00:00:00 2001
From: Dean Herbert <pe@ppy.sh>
Date: Sun, 22 Oct 2017 15:32:47 +0900
Subject: [PATCH 2/2] Fix typo

---
 osu.Game/Database/OsuDbContext.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/osu.Game/Database/OsuDbContext.cs b/osu.Game/Database/OsuDbContext.cs
index d68c612bd5..c509093cf9 100644
--- a/osu.Game/Database/OsuDbContext.cs
+++ b/osu.Game/Database/OsuDbContext.cs
@@ -180,7 +180,7 @@ namespace osu.Game.Database
         {
             try
             {
-                // will fail if the database isn't in a sane EF-migradted state.
+                // will fail if the database isn't in a sane EF-migrated state.
                 Database.ExecuteSqlCommand("SELECT MetadataID FROM BeatmapSetInfo LIMIT 1");
             }
             catch