mirror of https://github.com/ppy/osu
CI fixes
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@ -10,7 +10,6 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Beatmaps;
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using osu.Framework.Allocation;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -24,7 +23,7 @@ public class DrawableSpinner : DrawableOsuHitObject
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private readonly Container circleContainer;
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private readonly DrawableHitCircle circle;
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private float beatmapOD;
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private float beatmapOd;
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public DrawableSpinner(Spinner s) : base(s)
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{
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@ -78,7 +77,7 @@ public DrawableSpinner(Spinner s) : base(s)
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGame game)
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{
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beatmapOD = game?.Beatmap?.Value.Beatmap.BeatmapInfo.Difficulty.OverallDifficulty ?? 5;
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beatmapOd = game?.Beatmap?.Value.Beatmap.BeatmapInfo.Difficulty.OverallDifficulty ?? 5;
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}
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protected override void CheckJudgement(bool userTriggered)
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@ -118,7 +117,7 @@ protected override void CheckJudgement(bool userTriggered)
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private Vector2 scaleToCircle => circle.Scale * circle.DrawWidth / DrawWidth * 0.95f;
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private float spinsPerMinuteNeeded => 100 + beatmapOD * 15;
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private float spinsPerMinuteNeeded => 100 + beatmapOd * 15;
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private float rotationsNeeded => (float)(spinsPerMinuteNeeded * (spinner.EndTime - spinner.StartTime) / 60000f);
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