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Merge pull request #7642 from peppy/fix-beat-snap
Fix beat snap implementation being incorrect
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commit
6d47eead43
@ -118,17 +118,19 @@ namespace osu.Game.Tests.Editor
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[Test]
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public void TestGetSnappedDurationFromDistance()
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{
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assertSnappedDuration(50, 0);
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assertSnappedDuration(0, 0);
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assertSnappedDuration(50, 1000);
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assertSnappedDuration(100, 1000);
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assertSnappedDuration(150, 1000);
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assertSnappedDuration(150, 2000);
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assertSnappedDuration(200, 2000);
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assertSnappedDuration(250, 2000);
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assertSnappedDuration(250, 3000);
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AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
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assertSnappedDuration(0, 0);
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assertSnappedDuration(50, 0);
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assertSnappedDuration(100, 0);
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assertSnappedDuration(150, 0);
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assertSnappedDuration(100, 1000);
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assertSnappedDuration(150, 1000);
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assertSnappedDuration(200, 1000);
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assertSnappedDuration(250, 1000);
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@ -139,8 +141,8 @@ namespace osu.Game.Tests.Editor
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});
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assertSnappedDuration(50, 0);
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assertSnappedDuration(100, 0);
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assertSnappedDuration(150, 0);
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assertSnappedDuration(100, 500);
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assertSnappedDuration(150, 500);
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assertSnappedDuration(200, 500);
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assertSnappedDuration(250, 500);
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assertSnappedDuration(400, 1000);
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@ -149,17 +151,17 @@ namespace osu.Game.Tests.Editor
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[Test]
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public void GetSnappedDistanceFromDistance()
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{
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assertSnappedDistance(50, 0);
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assertSnappedDistance(50, 100);
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assertSnappedDistance(100, 100);
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assertSnappedDistance(150, 100);
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assertSnappedDistance(150, 200);
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assertSnappedDistance(200, 200);
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assertSnappedDistance(250, 200);
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assertSnappedDistance(250, 300);
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AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
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assertSnappedDistance(50, 0);
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assertSnappedDistance(100, 0);
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assertSnappedDistance(150, 0);
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assertSnappedDistance(100, 200);
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assertSnappedDistance(150, 200);
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assertSnappedDistance(200, 200);
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assertSnappedDistance(250, 200);
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@ -170,8 +172,8 @@ namespace osu.Game.Tests.Editor
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});
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assertSnappedDistance(50, 0);
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assertSnappedDistance(100, 0);
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assertSnappedDistance(150, 0);
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assertSnappedDistance(100, 200);
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assertSnappedDistance(150, 200);
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assertSnappedDistance(200, 200);
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assertSnappedDistance(250, 200);
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assertSnappedDistance(400, 400);
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@ -275,10 +275,10 @@ namespace osu.Game.Rulesets.Edit
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}
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public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
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=> beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance));
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=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
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public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance)));
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=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime));
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protected override void Dispose(bool isDisposing)
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{
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@ -8,10 +8,10 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
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/// <param name="duration">The duration to snap.</param>
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/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
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double SnapTime(double referenceTime, double duration);
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/// <param name="time">The time to snap.</param>
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/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
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/// <returns>A value that represents <paramref name="time"/> snapped to the closest beat of the timing point.</returns>
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double SnapTime(double time, double? referenceTime = null);
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/// <summary>
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/// Get the most appropriate beat length at a given time.
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@ -180,7 +180,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
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{
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var targetTime = (position.X / Content.DrawWidth) * track.Length;
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return (position, beatSnapProvider.SnapTime(targetTime, targetTime));
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return (position, beatSnapProvider.SnapTime(targetTime));
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}
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public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException();
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@ -348,7 +348,7 @@ namespace osu.Game.Screens.Edit
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beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
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}
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public double SnapTime(double referenceTime, double duration) => editorBeatmap.SnapTime(referenceTime, duration);
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public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
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public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);
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@ -128,12 +128,12 @@ namespace osu.Game.Screens.Edit
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return list.Count - 1;
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}
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public double SnapTime(double referenceTime, double duration)
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public double SnapTime(double time, double? referenceTime)
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{
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double beatLength = GetBeatLengthAtTime(referenceTime);
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var timingPoint = ControlPointInfo.TimingPointAt(referenceTime ?? time);
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var beatLength = timingPoint.BeatLength / BeatDivisor;
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// A 1ms offset prevents rounding errors due to minute variations in duration
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return (int)((duration + 1) / beatLength) * beatLength;
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return timingPoint.Time + (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero) * beatLength;
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}
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public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;
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