Merge pull request #7642 from peppy/fix-beat-snap

Fix beat snap implementation being incorrect
This commit is contained in:
Dan Balasescu 2020-01-29 15:51:01 +09:00 committed by GitHub
commit 6d47eead43
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6 changed files with 28 additions and 26 deletions

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@ -118,17 +118,19 @@ namespace osu.Game.Tests.Editor
[Test]
public void TestGetSnappedDurationFromDistance()
{
assertSnappedDuration(50, 0);
assertSnappedDuration(0, 0);
assertSnappedDuration(50, 1000);
assertSnappedDuration(100, 1000);
assertSnappedDuration(150, 1000);
assertSnappedDuration(150, 2000);
assertSnappedDuration(200, 2000);
assertSnappedDuration(250, 2000);
assertSnappedDuration(250, 3000);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertSnappedDuration(0, 0);
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 0);
assertSnappedDuration(150, 0);
assertSnappedDuration(100, 1000);
assertSnappedDuration(150, 1000);
assertSnappedDuration(200, 1000);
assertSnappedDuration(250, 1000);
@ -139,8 +141,8 @@ namespace osu.Game.Tests.Editor
});
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 0);
assertSnappedDuration(150, 0);
assertSnappedDuration(100, 500);
assertSnappedDuration(150, 500);
assertSnappedDuration(200, 500);
assertSnappedDuration(250, 500);
assertSnappedDuration(400, 1000);
@ -149,17 +151,17 @@ namespace osu.Game.Tests.Editor
[Test]
public void GetSnappedDistanceFromDistance()
{
assertSnappedDistance(50, 0);
assertSnappedDistance(50, 100);
assertSnappedDistance(100, 100);
assertSnappedDistance(150, 100);
assertSnappedDistance(150, 200);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
assertSnappedDistance(250, 300);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 0);
assertSnappedDistance(150, 0);
assertSnappedDistance(100, 200);
assertSnappedDistance(150, 200);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
@ -170,8 +172,8 @@ namespace osu.Game.Tests.Editor
});
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 0);
assertSnappedDistance(150, 0);
assertSnappedDistance(100, 200);
assertSnappedDistance(150, 200);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
assertSnappedDistance(400, 400);

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@ -275,10 +275,10 @@ namespace osu.Game.Rulesets.Edit
}
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
=> beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance));
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance)));
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime));
protected override void Dispose(bool isDisposing)
{

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@ -8,10 +8,10 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
/// <param name="duration">The duration to snap.</param>
/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
double SnapTime(double referenceTime, double duration);
/// <param name="time">The time to snap.</param>
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
/// <returns>A value that represents <paramref name="time"/> snapped to the closest beat of the timing point.</returns>
double SnapTime(double time, double? referenceTime = null);
/// <summary>
/// Get the most appropriate beat length at a given time.

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@ -180,7 +180,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
{
var targetTime = (position.X / Content.DrawWidth) * track.Length;
return (position, beatSnapProvider.SnapTime(targetTime, targetTime));
return (position, beatSnapProvider.SnapTime(targetTime));
}
public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException();

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@ -348,7 +348,7 @@ namespace osu.Game.Screens.Edit
beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
}
public double SnapTime(double referenceTime, double duration) => editorBeatmap.SnapTime(referenceTime, duration);
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);

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@ -128,12 +128,12 @@ namespace osu.Game.Screens.Edit
return list.Count - 1;
}
public double SnapTime(double referenceTime, double duration)
public double SnapTime(double time, double? referenceTime)
{
double beatLength = GetBeatLengthAtTime(referenceTime);
var timingPoint = ControlPointInfo.TimingPointAt(referenceTime ?? time);
var beatLength = timingPoint.BeatLength / BeatDivisor;
// A 1ms offset prevents rounding errors due to minute variations in duration
return (int)((duration + 1) / beatLength) * beatLength;
return timingPoint.Time + (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero) * beatLength;
}
public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;