mirror of
https://github.com/ppy/osu
synced 2025-01-31 18:32:14 +00:00
commit
6d446e1502
@ -2,14 +2,89 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModRelax : ModRelax
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public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
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{
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public bool AllowFail => false;
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public void Update(Playfield playfield)
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{
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bool requiresHold = false;
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bool requiresHit = false;
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const float relax_leniency = 3;
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foreach (var drawable in playfield.HitObjects.AliveObjects)
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{
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if (!(drawable is DrawableOsuHitObject osuHit))
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continue;
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double time = osuHit.Clock.CurrentTime;
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double relativetime = time - osuHit.HitObject.StartTime;
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if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
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if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
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continue;
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requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
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requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
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}
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if (requiresHit)
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{
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addAction(false);
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addAction(true);
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}
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addAction(requiresHold);
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}
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private bool wasHit;
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private bool wasLeft;
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private OsuInputManager osuInputManager;
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private void addAction(bool hitting)
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{
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if (wasHit == hitting)
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return;
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wasHit = hitting;
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var state = new ReplayState<OsuAction>
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{
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PressedActions = new List<OsuAction>()
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};
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if (hitting)
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{
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state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
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wasLeft = !wasLeft;
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}
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osuInputManager.HandleCustomInput(new InputState(), state);
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}
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public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
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{
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// grab the input manager for future use.
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osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
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osuInputManager.AllowUserPresses = false;
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}
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}
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}
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@ -4,6 +4,8 @@
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using System.Collections.Generic;
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using System.ComponentModel;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu
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@ -12,8 +14,35 @@ namespace osu.Game.Rulesets.Osu
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{
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public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
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public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
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public bool AllowUserPresses
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{
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set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
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}
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protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new OsuKeyBindingContainer(ruleset, variant, unique);
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public OsuInputManager(RulesetInfo ruleset)
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: base(ruleset, 0, SimultaneousBindingMode.Unique)
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{
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}
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private class OsuKeyBindingContainer : RulesetKeyBindingContainer
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{
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public bool AllowUserPresses = true;
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public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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{
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
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protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
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protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
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protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
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}
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}
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@ -21,6 +50,7 @@ namespace osu.Game.Rulesets.Osu
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{
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[Description("Left Button")]
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LeftButton,
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[Description("Right Button")]
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RightButton
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}
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12
osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs
Normal file
12
osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs
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@ -0,0 +1,12 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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{
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public interface IUpdatableByPlayfield : IApplicableMod
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{
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void Update(Playfield playfield);
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}
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}
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@ -9,6 +9,8 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.UI
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{
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@ -51,9 +53,13 @@ namespace osu.Game.Rulesets.UI
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RelativeSizeAxes = Axes.Both;
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}
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private WorkingBeatmap beatmap;
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[BackgroundDependencyLoader]
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private void load()
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private void load(IBindableBeatmap beatmap)
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{
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this.beatmap = beatmap.Value;
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HitObjects = CreateHitObjectContainer();
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HitObjects.RelativeSizeAxes = Axes.Both;
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@ -92,5 +98,15 @@ namespace osu.Game.Rulesets.UI
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/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
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/// </summary>
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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protected override void Update()
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{
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base.Update();
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if (beatmap != null)
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foreach (var mod in beatmap.Mods.Value)
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if (mod is IUpdatableByPlayfield updatable)
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updatable.Update(this);
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}
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}
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}
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