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https://github.com/ppy/osu
synced 2024-12-26 00:32:52 +00:00
Simplify texture lookups
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parent
f28bcabae7
commit
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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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@ -22,6 +23,8 @@ namespace osu.Game.Skinning
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private float maxFillWidth;
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private float maxFillWidth;
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private Texture isNewStyle;
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public Bindable<double> Current { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
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public Bindable<double> Current { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
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public LegacyHealthDisplay(Skin skin)
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public LegacyHealthDisplay(Skin skin)
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@ -34,15 +37,17 @@ namespace osu.Game.Skinning
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{
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{
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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isNewStyle = getTexture(skin, "marker");
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new Sprite
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new Sprite
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{
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{
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Texture = skin.GetTexture("scorebar-bg")
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Texture = getTexture(skin, "bg")
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},
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},
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fill = new Sprite
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fill = new Sprite
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{
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{
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Texture = skin.GetTexture("scorebar-colour"),
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Texture = getTexture(skin, "colour"),
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Position = new Vector2(7.5f, 7.8f) * 1.6f
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Position = new Vector2(7.5f, 7.8f) * 1.6f
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},
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},
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marker = new Marker(skin)
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marker = new Marker(skin)
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@ -78,7 +83,7 @@ namespace osu.Game.Skinning
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{
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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if (skin.GetTexture("scorebar-ki") != null)
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if (getTexture(skin, "ki") != null)
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{
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{
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// TODO: old style (marker changes as health decreases)
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// TODO: old style (marker changes as health decreases)
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}
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}
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@ -88,12 +93,14 @@ namespace osu.Game.Skinning
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{
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{
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new Sprite
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new Sprite
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{
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{
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Texture = skin.GetTexture("scorebar-marker"),
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Texture = getTexture(skin, "marker"),
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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};
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};
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}
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}
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}
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}
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}
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}
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private static Texture getTexture(Skin skin, string name) => skin.GetTexture($"scorebar-{name}");
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}
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}
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}
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}
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