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Reduce allocations in ModSelectOverlay
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parent
3b53ed3c3a
commit
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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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@ -349,15 +350,23 @@ namespace osu.Game.Overlays.Mods
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});
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}
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private static readonly LocalisableString input_search_placeholder = Resources.Localisation.Web.CommonStrings.InputSearch;
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private static readonly LocalisableString tab_to_search_placeholder = ModSelectOverlayStrings.TabToSearch;
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protected override void Update()
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{
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base.Update();
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SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch;
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SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? input_search_placeholder : tab_to_search_placeholder;
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if (beatmapAttributesDisplay != null)
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{
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float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X;
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ShearedButton lastFooterButton = null!;
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foreach (var b in footerButtonFlow)
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lastFooterButton = b;
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float rightEdgeOfLastButton = lastFooterButton.ScreenSpaceDrawQuad.TopRight.X;
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// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
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// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
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