mirror of https://github.com/ppy/osu
Remove the need to store the smallest section
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555abcdc36
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@ -23,7 +23,6 @@ public class SectionsContainer<T> : Container<T>
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{
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public Bindable<T> SelectedSection { get; } = new Bindable<T>();
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private Drawable lastClickedSection;
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private T smallestSection;
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public Drawable ExpandableHeader
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{
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@ -140,9 +139,6 @@ public override void Add(T drawable)
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lastKnownScroll = null;
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headerHeight = null;
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footerHeight = null;
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if (smallestSection == null || smallestSection.Height > drawable.Height)
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smallestSection = drawable;
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}
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public void ScrollTo(Drawable section)
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@ -213,10 +209,12 @@ protected override void UpdateAfterChildren()
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headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
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headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
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var smallestSectionHeight = Children.Count > 0 ? Children.Min(d => d.Height) : 0;
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// scroll offset is our fixed header height if we have it plus 20% of content height
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// plus 5% to fix floating point errors and to not have a section instantly unselect when scrolling upwards
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// but the 5% can't be bigger than our smallest section height, otherwise it won't get selected correctly
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float sectionOrContent = Math.Min(smallestSection?.Height / 2.0f ?? 0, scrollContainer.DisplayableContent * 0.05f);
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float sectionOrContent = Math.Min(smallestSectionHeight / 2.0f, scrollContainer.DisplayableContent * 0.05f);
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float scrollOffset = (FixedHeader?.LayoutSize.Y ?? 0) + scrollContainer.DisplayableContent * scroll_target_multiplier + sectionOrContent;
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Func<T, float> diff = section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset;
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