diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs
index 9f91488fe3..6d3a9e79f6 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs
@@ -145,7 +145,7 @@ private void resetEdgeEffects()
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
- Radius = KiaiMode ? 50 : 8
+ Radius = KiaiMode ? 40 : 8
};
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
index 6a6353fde2..816c5042ce 100644
--- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
@@ -13,12 +13,12 @@ public abstract class TaikoHitObject : HitObject
///
/// Diameter of a circle relative to the size of the .
///
- public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f;
+ public const float PLAYFIELD_RELATIVE_DIAMETER = 0.45f;
///
/// Scale multiplier for a strong circle.
///
- public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f;
+ public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.4f;
///
/// Default circle diameter.
diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
index 2278158506..d1d895fc1d 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
@@ -24,7 +24,7 @@ public class TaikoPlayfield : Playfield
///
/// The default play field height.
///
- public const float DEFAULT_PLAYFIELD_HEIGHT = 168f;
+ public const float DEFAULT_PLAYFIELD_HEIGHT = 178f;
///
/// The offset from which the center of the hit target lies at.
@@ -221,7 +221,7 @@ public override void OnJudgement(DrawableHitObject
/// This is a very special type of container. It serves a similar purpose to , however unlike ,
/// this will only adjust the scale relative to the height of its parent and will maintain the original width relative to its parent.
- ///
+ ///
///
/// By adjusting the scale relative to the height of its parent, the aspect ratio of this container's children is maintained, however this is undesirable
/// in the case where the hit object container should not have its width adjusted by scale. To counteract this, another container is nested inside this