diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs index 9f91488fe3..6d3a9e79f6 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs @@ -145,7 +145,7 @@ private void resetEdgeEffects() { Type = EdgeEffectType.Glow, Colour = AccentColour, - Radius = KiaiMode ? 50 : 8 + Radius = KiaiMode ? 40 : 8 }; } } diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index 6a6353fde2..816c5042ce 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -13,12 +13,12 @@ public abstract class TaikoHitObject : HitObject /// /// Diameter of a circle relative to the size of the . /// - public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f; + public const float PLAYFIELD_RELATIVE_DIAMETER = 0.45f; /// /// Scale multiplier for a strong circle. /// - public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f; + public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.4f; /// /// Default circle diameter. diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 2278158506..d1d895fc1d 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -24,7 +24,7 @@ public class TaikoPlayfield : Playfield /// /// The default play field height. /// - public const float DEFAULT_PLAYFIELD_HEIGHT = 168f; + public const float DEFAULT_PLAYFIELD_HEIGHT = 178f; /// /// The offset from which the center of the hit target lies at. @@ -221,7 +221,7 @@ public override void OnJudgement(DrawableHitObject /// This is a very special type of container. It serves a similar purpose to , however unlike , /// this will only adjust the scale relative to the height of its parent and will maintain the original width relative to its parent. - /// + /// /// /// By adjusting the scale relative to the height of its parent, the aspect ratio of this container's children is maintained, however this is undesirable /// in the case where the hit object container should not have its width adjusted by scale. To counteract this, another container is nested inside this