Merge branch 'master' into remove-migration-notice

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Dan Balasescu 2018-07-13 19:31:20 +09:00 committed by GitHub
commit 6cc0a69413
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4 changed files with 97 additions and 13 deletions

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@ -9,14 +9,14 @@
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyColouredContainer : Container, IHasAccentColour
public abstract class DifficultyColouredContainer : Container, IHasAccentColour
{
public Color4 AccentColour { get; set; }
private readonly BeatmapInfo beatmap;
private OsuColour palette;
public DifficultyColouredContainer(BeatmapInfo beatmap)
protected DifficultyColouredContainer(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}

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@ -3,10 +3,14 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
@ -14,7 +18,8 @@ public class DifficultyIcon : DifficultyColouredContainer
{
private readonly BeatmapInfo beatmap;
public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
public DifficultyIcon(BeatmapInfo beatmap)
: base(beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
@ -28,16 +33,29 @@ private void load()
{
Children = new Drawable[]
{
new SpriteIcon
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.84f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Icon = FontAwesome.fa_circle
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.08f),
Type = EdgeEffectType.Shadow,
Radius = 5,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
},
},
new ConstrainedIconContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }

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@ -0,0 +1,69 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboardSample : Component
{
/// <summary>
/// The amount of time allowable beyond the start time of the sample, for the sample to start.
/// </summary>
private const double allowable_late_start = 100;
private readonly StoryboardSample sample;
private SampleChannel channel;
public override bool RemoveWhenNotAlive => false;
public DrawableStoryboardSample(StoryboardSample sample)
{
this.sample = sample;
LifetimeStart = sample.Time;
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
// Try first with the full name, then attempt with no path
channel = beatmap.Value.Skin.GetSample(sample.Path) ?? beatmap.Value.Skin.GetSample(Path.ChangeExtension(sample.Path, null));
if (channel != null)
channel.Volume.Value = sample.Volume / 100;
}
protected override void Update()
{
base.Update();
// TODO: this logic will need to be consolidated with other game samples like hitsounds.
if (Time.Current < sample.Time)
{
// We've rewound before the start time of the sample
channel?.Stop();
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
LifetimeStart = sample.Time;
LifetimeEnd = double.MaxValue;
}
else if (Time.Current - Time.Elapsed < sample.Time)
{
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
if (Time.Current - sample.Time < allowable_late_start)
channel?.Play();
// In the case that the user rewinds to a point far behind the start time of the sample,
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
LifetimeStart = double.MinValue;
LifetimeEnd = sample.Time;
}
}
}
}

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@ -2,14 +2,14 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using System;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Storyboards
{
public class StoryboardSample : IStoryboardElement
{
public string Path { get; set; }
public bool IsDrawable => false;
public bool IsDrawable => true;
public double Time;
public float Volume;
@ -21,9 +21,6 @@ public StoryboardSample(string path, double time, float volume)
Volume = volume;
}
public Drawable CreateDrawable()
{
throw new InvalidOperationException();
}
public Drawable CreateDrawable() => new DrawableStoryboardSample(this);
}
}